Level
2nd
Casting Time
1 Action
Range/Area
60 ft
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Debuff

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.

On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

Spell Tags: Debuff

Available For: Warlock Wizard Warlock Wizard Grave Domain (XGtE) Death Domain (DMG)

D&D Free Rules (2024), pg. 311

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes