Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
(60 ft. )
Components
V, S
Duration
1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Control
For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. The sunlight’s area is Bright Light and sheds Dim Light for an additional 60 feet.
Alternatively, you cast the spell on an object that isn’t being worn or carried, causing the sunlight to fill a 60-foot Emanation originating from that object. Covering that object with something opaque, such as a bowl or helm, blocks the sunlight.
If any of this spell’s area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.
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Posted Mar 26, 2026I'm a DnD newbie but Fog does reflect direct light irl, that's why we have fog lights. If Daylight doesn't produce heat it wouldn't burn off fog either. I like reading these discussions very cool! Reflecting direct sunlight should blind players! Unless they have sunglasses of course!
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Posted Apr 18, 2026To the Vampires and Fog question, the Fog Cloud spell creates a 20ft-radius sphere of Heavily Obscured terrain. A creature trying to see into a Heavily Obscured space has the Blinded condition, which (to me) says something about the opacity of the fog and the ability of light to penetrate it.
As far as I can tell, there is no explicit rule for the interaction between Daylight and Fog Cloud, but I would consider the following: 1) A character casting Daylight presumably has access to 3rd level spells (like Dispel Magic and Counterspell) and 2) Fog Cloud is explicitly neutralized by the Gust of Wind spell (2nd level). Based on the fact that Fog Cloud is a spell that itself has several ways to negate it, I'd personally allow it to be used as a "band-aid fix" to block the sunlight effect created by Daylight.