Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self (30 ft. )
Components
S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Detection

School of Soul Magic. Casting this spell requires expending a number of Soul Shards equal to the level of the spell. Any character without Soul Shards who attempts to cast this spell immediately drops to 0 Hit Points after casting it and begins making Death Saving Throws. Their Hit Points can only be increased once they have stabilized and can only be stabilized by succeeding on three Death Saving Throws. If they die while in this state, they cannot be revived by any means short of a Wish spell.

You release your aura in a 30-foot emanation and all creatures in the area must make a Charisma saving throw. On a failed save, you know the location and creature type of the affected creature for the duration, so long as they remain within 100 feet of you. Any hostile creature who ends their turn in the emanation must also make the saving throw or be affected by the spell for the duration.

Your location and creature type is also revealed to all creatures under the influence of the spell.

Using a Higher-Level Spell Slot. The radius of the sphere increases by 10 feet for each spell slot level above 2.

This spell is intended for use with the Soulbreaker Wizard Homebrew Subclass.

Spell Tags: Detection

Available For: Wizard

Razmus

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