You create one glowing dart of necrotic energy. The dart strikes a creature of your choice that you can see within a 60ft range. A dart deals 2d4 Necrotic Damage to its target, and for the next three turns the target is affected by a withering effect.
This spell, like Magic Missile can be countered by the Shield spell to negate all of the spells effects.
On the target's subsequent turns, they are forced to make a Constitution Saving throw. If the target fails, they take an additional 1d4 Necrotic damage. This continues for 3 turns, or until the target succeeds at the Saving throw, which surpresses the withering effect.
Using a Higher-Level Spell Slot. The spell deals an additional 1d4 Necrotic damage for each spell slot level above 1.
Ex: 4th level upcast: 5d4 Necrotic Initial damage, 4d4 Necrotic every turn for 3 turns
* - (V, S)Previous Versions
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