You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
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You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
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You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
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You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
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You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
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You instantaneously freeze a small amount of the water into a shard of ice, which is launched at a creature of your choice within 30 feet of the water. Make a ranged spell attack against the creature. On a hit, the creature takes 1d8 piercing damage. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
If you cast this spell multiple times, you can have no more than three of its non-instantaneous effects active at a time, and you can dismiss such an effect as a bonus action.
Author Notes
This spell is utilised in my homebrew Waterbender subclass, which forms part of my Element Bender monk subclass series. It is also used in my homebrew Genie Soul sorcerer subclass.
The improvements versus the baseline shape water cantrip are:
New ability: Can be used as a spell attack, targeting one creature and inflicting piercing damage on a hit.
Improved ability: You can maintain three (instead of two) of its non-instantaneous effects at a time, and can dismiss such an effect with a bonus action (instead of an action).