You gain the ability to move, manipulate, or crush creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. This spell ends early if you fall unconscious.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 60 feet in any direction, including upward but not beyond the range of this spell. A creature lifted upward is suspended in mid-air. If a creature without a flying speed is in your grip, suspended in mid-air and is unable to reach any walls or secured objects, you do not need to make an additional ability contest to maintain your mental grip or force movement. Until the spell ends, you switch targets, or you release it from your control, the creature is restrained in your telekinetic grip. This form of restraint bypasses conditional immunity.
As your bonus action you can attempt to crush a creature that is already in your telekinetic grip. A creature that fails a Strength saving throw takes 8d8 force damage or half on a success.
Object. You can try to move an object that weighs up to 2,000 pounds. If the object isn't being worn or carried, you automatically move it up to 60 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 60 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
As your bonus action you can attempt to crush an object that is already in your telekinetic grip. Make an ability check with your spellcasting ability, the DM determines the DC of the check depending on the object's size and material (such as a DC of 3 for a wooden door, 5 for a stone door, or 7 for a metal door). On a successful check you destroy the object. On a failed check, the target resists the effect and the DC for future attempts may be increased at the DM's discretion.
An object that is destroyed or a creature that is killed by this spell collapses in on itself until it is in the rough shape of a ball that is 1/8th its original size.
Previous Versions
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10/23/2019 5:17:28 PM
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10/29/2019 3:15:16 PM
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11/11/2019 5:19:50 PM
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27
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Coming Soon
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