Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect

You cast random energy at one creature or object within range. Make a ranged spell attack against the target. On a hit roll

  1. The spell misfires dealing 1d4-2 force damage to you
  2. A fiery blast shoots from your hands dealing 1d8 fire damage
  3. a freezing blast shoots from you hands dealing 1d8 cold damage
  4. a poisonous blast shoots from your hands dealing 1d8 poison damage
  5. a acidic blast shoots from your hands dealing 1d8 acid damage
  6. a electric blast shoots from your hands dealing 1d8 electric damage
  7. an eldritch blast shoots from your hands dealing 1d8 force damage
  8. a dark blast shoots from your hands dealing 1d8 necrotic damage
  9. a brilliant blast shoots from your hands dealing 1d8 radiant damage
  10. A thunderous blast shoots from your hands dealing 1d8 thunder damage
  11. a mind-wrenching blast shoots from your hands dealing 1d8 psychic damage
  12. A patch of spectral needles shoots up from the ground dealing 1d8 piercing damage
  13. A spectral miniature anvil drops from the sky dealing 1d8 bludgeoning damage
  14. a spectral butcher knife flies out of the void dealing 1d8 slashing damage
  15. a halo of light appears around your target, acting as bright light within 20 feet for one turn
  16. your target is randomly teleported five feet away
  17. A carnivorous top hat appears on your target’s head dealing 1d6 piercing damage each turn until it is removed
  18. a 5x5 sphere of silence appears around your target until your next turn
  19. a invisible mark is placed on your target for one hour, attracting wild animals
  20. roll two more times in this table (this can stack)

Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8), 

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard

Aaron_da_fox

Comments

Posts Quoted:
Reply
Clear All Quotes