Level
Cantrip
Casting Time
1 No Action
Range/Area
10 ft. (10 ft. )
Components
None
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Deception

When you cast this spell, a small coin appears in your palm. The coin is actually transported and stored within a small extra-dimensional pocket plane.

As a Free Action you flip the coin into the air. When the coin is flipped, or otherwise leaves your hand, it immediately returns to its pocket dimension.

You may expend a Charge to flip the coin high into the air. When you flip the coin in this way, you may cause any creature within a 10ft radius to suffer a Spell DC WIS Saving Throw. If the creature(s) fails the Saving Throw, they look up to follow where a coin would normally travel when being flipped, causing Disadvantage on Perception Checks and grants the Caster Advantage on their next Slight of Hand check, provided it happens immediately following the coin flip.

At level 1, you have 1 Charge.

At level 5, you gain an additional daily charge.

At level 10, you gain an additional daily charge.

Additionally, at level 10, you may do this before an Attack Action.

 

Spell Tags: Deception

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

PhloxtheFlowery

Comments

Posts Quoted:
Reply
Clear All Quotes