Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You create a 20' long 10' high and 5' thick wall of invisible arcane energy centered on a point within range. Humanoids that come into contact with the wall must make a Wisdom saving throw, and do so with advantage if you or your companions are fighting them. If a creature fails the saving throw, it is charmed by you for 1 hour or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

 A creature can pass through the wall without difficulty but can determine its presence with an Intelligence (Arcana) check against your spell save DC.

* - (1 foot of fine catgut)

Spell Tags: Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Archfey (Legacy)

nicsnort

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