School: Chronomancy (Enchantment)
(Intended for use with the Chronomancer subclass)
Duration: 1 week / level
Area of Effect: Up to 3 creatures touched
A creature sent into suspended animation by the caster sleeps in a torpid state for as many weeks as the caster desires (up to one week per caster level). A successful Constitution save negates the spell. If affected, the creature's need for oxygen, food, water, and such are all but negligible for the duration. Additionally, so long as asleep, the creature bleeds out much more slowly if wounded, and requires a Death Check once every hour, instead of once every round. The creature can be awakened, but will go back to sleep when it is no longer interrupted unless it makes another saving throw. When the spell expires, the creature will awaken with a very intense hunger. The caster can affect 1 Large creature the size of a bear, 2 Medium creatures, or 3 Small or smaller creatures. Humans and humanoids are as vulnerable to the spell's effects as any other creature. Sentient or quasi-sentient plants and plant beings will go dormant if subjected to Suspended Animation, just as they would in winter. Elves and Half-Elves will enter a state of deep meditation.
The material component is a piece of ice, handful of snow, or patch of fur taken from a mammal while in hibernation.
Based on the 2e AD&D Druid spell Hibernate.
* - (A piece of ice, handful of snow, or patch of fur taken from a mammal while in hibernation)
A full list of 50+ Chronomancy spells, plus related monsters, items, backgrounds, etc, can be found in the comments of my Chronomancer (Wizard) subclass here.
https://www.dndbeyond.com/subclasses/6582-chronomancer
Chronomancer, Version 2 - [https://www.dndbeyond.com/subclasses/522102-chronomancer]