You create a bright, vivid, orangish-carnation colored flame. It wildly flutters in your hand. Roll 2d10. The result represents how many fire damage points you posses.You must be able to keep concentration or have damage points left to keep the wytchfire active. It manifests as a sphere of pink-orange flames that sheds bright light up to 10 ft and dim light up to 5 feet further.
As part of your action, you can deal a number of fire damage point you want to spend to instantly strike one or multiple creatures you can see in range. If you did not spend all your points, you can also use your bonus action and your reaction to attack again.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell gives you 1d10 extra damage points for every slot level above 3rd.
* - (an eye of newt, a toe of frog, some wool of bat and a tongue of dog)Previous Versions
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