Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Force (...)
Your body transforms entirely into magical crystal for the duration. Choose either force or radiant damage. You gain the following benefits while transformed:
- You have resistance to all damage.
- You ignore the effects of disease, exhaustion, and poisons. Any poisons or diseases already in your system are suspended, not neutralized.
- When you cast a spell of 1st-level or higher, you can choose one or two creatures that you can see within 60 feet of you. If you chose only one creature, that target takes damage of the chosen type equal to 2d6 + twice the spell's level. Otherwise, each target takes damage equal to 1d6 + the spell's level. Treat this damage as if it had come from the magic missile spell (for example, it is blocked by the shield spell), but it ignores resistance to the chosen damage type.
- When another spell you cast deals damage of the chosen type, it ignores resistance to that type, and it deals extra damage of that type equal to 10 + twice the spell's level. A spell can't deal this extra damage to any creature more than once per turn.
I don't see why the damage would be based on the spell's level if it's already 9th level. I would just make it +9, or maybe +4 and double the amount of damage dice. You should also gain immunity to damage of the chosen type.
Oh, and maybe you should be allowed to pick Piercing damage as well since crystals are pointy.