Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Blinded

 You attempt to enchant a humanoid you can see within range, distracting it with pleasant reveries and clouding its vision with waking dreams. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it becomes blinded until the end of its next turn when the spell ends. While blinded the creature is overcome with joy at seeing its dreams manifest and is no longer hostile towards any creature within 30 feet of it, but recognises if a creature is hostile towards it. While under this enchantment it will use its action and movement to follow its illusory daydreams in a random direction left up to the DM. If it uses its movement to leave a hostile creature's reach during its turn, it does not provoke an opportunity attack. 

 

 

* - (a pouch of sand, a pouch of dried wild flowers, and a clear glass orb. )

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Celestial (Legacy)

AlexMBu

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