You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.
If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.







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Posted Feb 18, 2019Coolsies😁🙃
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Posted Feb 26, 2019Best spell name ever
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Posted Oct 10, 2019could i potentially stack all the pillars together into one mega pillar?
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Posted Dec 10, 2019Of course that depends on your DM. I would say that you could put them all side by side and make a large platform. As for building them on top of each other that might be pushing it a little bit and require some other checks like rolling a nature check or wisdom check to be able to do so
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Posted Mar 9, 2020There's a part in Sage Advice that talks specifically about spells that have multiple targets, and it says that while you can pick all targets at once, you can also resolve one after the other, such as using Scorching Ray until one target is dead, then using the rest on a new target. So I would think that yes, you could stack these; however, you do need to be able to see the point on the ground, so after the first rises it would be too high to see the top of. The range is 120 feet though, so if you cast from the top of a 120 foot cliff, the first 4 would be level with you, and the 5th would rise up beyond. You could also cast it from the ground, amusing you choose to be on top of it as it rises. As a DM I might question the structural integrity of such an endeavor, maybe they use the first 3 angled to make a tripod of sorts, then use the last 3 to go up from there? I dunno, might depend on circumstance, but either way I'd think of it as "possible".
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Posted Apr 20, 2020there is no page 150 in the Elemental Evil Player's Companion!!!!?
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Posted Jul 2, 2020Sort of wish this was on Warlock 's choices for arcanum
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Posted Jul 15, 2020I had a game (QUit it soon after) where the DM hated my Character, because I always tried to win fights by trapping enemies instead of killing them and he didnt like that...
After I learned this Spell, I gt to use it exactly once and suddendly all Dungeons/BUildings/Caves mysteriously had a 40 feet high ceeling...
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Posted Jul 30, 2020the god of highschool is strong in this one.
i dont see why the pillars have to come out of the ground, as opposed to the ceiling or walls. after all, when dealing with shifting gravity, the floor is fairly relative.
i say this because i want pillars to come out the sides of other pillars
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Posted Sep 4, 2020like in the fight bewteen lilith and eda in the covention episode of the owlhouse?
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Posted Nov 30, 2020Yeah, that's confusing. Might be supposed to be page 15 of EEPC, or possibly page 150 of Princes of the Apocalypse, which also has this material?
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Posted Jan 25, 2021Not sure why it says the Elemental Evil Player's Companion...it's in Xanather's Guide to everything on page 150.
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Posted Jan 25, 2021Ah, that explains it somewhat. It was first published in Princes of the Apocalypse and the Elemental Evil Player's Companion, and later reprinted in XGtE. The site seems to be getting its wires crossed due to it being published in multiple books, perhaps because EEPC is not available on the site and thus has no page numbers available.
Edit: and apparently this has been a known issue since 2018: https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/20755-spells-from-eepg-reprinted-in-xgte-have-wrong-page
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Posted May 11, 2021what if the creature fails it's saving throw but the pillar isn't stopped ? Does it stands up there ? Does it files into the air ? If so, how high ?
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Posted Oct 1, 2021This spell would make a great trap component!
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Posted Oct 1, 2021@Point5- Late reply, but I believe it just ends up on top of the pillar. Could be a problem for non-fliers.
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Posted Jan 8, 2022" Each pillar has AC 5 and 30 hit points."
Can someone with a physical copy verify this? Almost every other spell that creates stone has a AC of 15 & 30 hit points per inch of thickness.
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Posted Feb 13, 2022Confirmed on my copy of XGTE on Roll20.
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Posted Jan 5, 2023My Sapphire Dragon Druid is totally using this spell. Change the battlefield with ease.
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Posted Dec 24, 2023Great synergy hear with summoned giant spiders.
Hit the enemies with Web first, then cast pillars underneath them before they get to break free.
Disadvantage on the pillars lift due to the Web, then once their crushed between the pillars and the roof, send the spiders up there to nom them while stuck and webbed.