Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You have resistance to acid, cold, fire, lightning, and thunder damage for the spell’s duration.

When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage.

If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.

Spell Tags: Warding

Available For: Druid

Elemental Evil Player's Companion, pg. 163

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes