Base Class: Artificer
These metaphysical scholars and tradesmen study the world and its various barriers. They seek not to break them, but to allow passage through them with purpose and precision. Their fascination with structures and securities has granted them access to esoteric magics unknown to other classes. Using their deep knowledge of bindings and patterns, Clavigers are able to forge their spells into locks and keys which they often wear along chains festooned across their bodies. The methods used to cast these keyforged spells vary from Claviger to Claviger, but the concept remains the same. They are masters of the lock and key, physical and otherwise. These scholars of security might find themselves joining adventuring parties simply for the joy of having the chances to examine more barriers. Their fascination has proved fruitful, as a skilled Claviger will be able to procure an obscure method of entry into the most inaccessible of locations, or perhaps an exit from the most inescapable.
Tool Proficiency
3rd-level Claviger feature
You gain proficiency with Smith's Tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Claviger Spells
3rd-level Claviger feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Claviger Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Claviger Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
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|
5th |
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|
9th |
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|
13th |
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|
17th |
Keen Locksmith
3rd-level Claviger feature
Your vague fascination has snapped into a fluid understanding of patterns and their application in both arcana and in locks.
- You gain expertise in Thieves' tools.
- You gain proficiency in Investigation and Arcana.
Festooned with Keys
3rd-level Claviger feature
Festooning yourself with the various keys, padlocks, doorknobs and lockboxes that now make up your spell list, you find the collection surprisingly comfortable. They jingle a bit, sure, but they'll stop more than a few unfriendly blades and arrows. Donning your Festoon takes 10 minutes and doffing it takes 5. While Festooned, you gain the following traits:
- Bonus to your AC equal to your total non-cantrip spells prepared / 3 rounded down.
- Disadvantage in Stealth checks.
Mentalock
5th-level Claviger feature
You've found secrets within the workings of the mind. It's not so different from a lock. In fact, you've discovered with a precise tug here, a push there, you can turn its mechanisms just the same. You can lock, closing off the targets mind so nothing can get in or out. And you can unlock, opening their mind easily to influences and powers.
Using an action, you can give either of the conditions Locked or Unlocked to a creature by touching it. If unwilling, the creature must succeed a Wisdom saving throw against your spell save DC or gain the associated traits they finish a long rest. You may also cancel the condition by performing the opposite action. (i.e., Locked cancels out Unlocked and vice versa.) You may use this Feat a number of times equal to your Intelligence modifier. All expended uses are regained when you finish a long rest.
If the creature is Locked they gain the following traits for the duration:
- Resistance to Psychic Damage.
- Advantage on Wisdom saving throws.
- Creatures performing Wisdom saving throws against this creature have Advantage.
If the creature is Unlocked they gain the following traits for the duration:
- Vulnerability to Psychic Damage.
- Disdvantage on Wisdom saving throws.
- Creatures performing Wisdom saving throws against this creature have Disadvantage.
Thoroughfare
9th-level Claviger feature
You've always known there was an intimate, metaphysical connection between a lock and its key. Now you've found a way to jettison the 'meta' make that connection very much physical. Using smithing tools, you can spend 24 hours altering a single lock and a single key, permanently connecting the two into a Thoroughfare set. This key will easily slide into almost any lock and turn. However, the opening it is used on will always lead to the opening on which the key's lock is installed. The opening used by the Thoroughfare key must be approximately the same size as the opening on which the associated lock is installed, or else the key will not turn. For instance, you could access a door from another door, but not a door from a small chest.
This Thoroughfare will remain open as long as the Thoroughfare key remains inserted in the lock used and will close as soon as it is removed. If the Thoroughfare key is used on its associated lock, the two function as a mundane lock and key. From the perspective of the backside of an opened Thoroughfare, the opening in question remains closed and will not open until the Thoroughfare is closed, regardless of any magic or lockpicking used. Destroying the opening on which the Thoroughfare lock is installed will disconnect the Thoroughfare until the lock is installed on a new opening. Destorying either the key or the lock renders the set useless.
Planeslock Keyforge
15th-level Claviger feature
Using Smith's Tools, you can spend 21 days of downtime forging a key dedicated to a specific plane of existence. You must know the existence of the plane in question. If you have an artifact native to that plane, the number of days required lessens to 14 days. Once completed, the key shimmers with visible arcane energy that evokes the plane it is dedicated to.
Purposefully turning this key in the air casts Gate. However, when conjuring a gate in this way, you cannot summon a specific creature by speaking its name. The key is one-way, and becomes an ordinary key while in its dedicated plane. To return to the plane you left, you would need to forge a key dedicated to it.
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