Base Class: Artificer
a artificer who specializes in summoning spirits to possess empty vessels made by the artificer
spirit specialization
at third level you gain the ability to summon spirits to possess your empty vessels the spirit you summon is dependent on the spirit specialization you select once you select a specialist type you can cast the 10-minute ritual in order to summon a spirit of the type you have selected
Abberation- Aberrations are alien entities, often with powers drawn from their minds. Examples include aboleths, beholders, mind flayers, and slaadi.
Beast- Beasts are nonhumanoid creatures that are part of the natural world. Some beasts have magical powers, but are generally low in intelligence. Ordinary animals, dinosaurs, and giant animals are included in this type.[23] Other examples include quippers and stirges.
Celestial- Celestials are creatures native to the Upper Planes, and good by nature. Examples include angels, couatls, and pegasi.
Dragon- Dragons are large, powerful reptilian creatures. This includes both true dragons such as the chromatic and metallic dragons, but also related creatures such as wyverns
Elemental- Elementals are creatures from the Elemental Planes. Examples include the common elementals as well as azer, genies, and invisible stalkers.
Fey- Fey are creatures of magic with a connection to nature. Often they are connected to the Feywild, or certain Outer Planes such as Arborea or the Beastlands. Examples include dryads and satyrs.
Fiend (demon)- Fiends are creatures native to the Lower Planes, and evil by nature. Examples include demons,
Fiend (devil)- Fiends are creatures native to the Lower Planes, and evil by nature. Examples include devils,
Giant Giants are human-like but larger than humans. Examples include the true giants as well as ogres and trolls.
Monstrosity- Monstrosities are unnatural creatures from a variety of origins, including curses and magical experimentation. Examples include minotaurs and owlbears. The monstrosity type is also a "catch-all" category for monsters that don't fit into other types
Plant- Plants include both vegetable and fungal creatures. Examples include shambling mounds and myconids.
Wild- roll a d20 and consult the chart below
|
1 fiend (devil) |
8-9 Elemental |
14-15 Abberation |
|
2-3 Fiend (demon) |
9-10 Fey |
16-17 Plant |
|
4-5 Beast |
10-11 Dragon |
18-19 Giant |
|
6-7 Monstrosity |
12-13 Undead |
20 Celestial |
Spirit shell
after the level you're able to during a long rest to create a body from spare parts based on your artificer level will determine the challenge rating of the body that the spirits can leader and have it after being summoned 1 per intel modifier
|
Artificer Level |
Shell challenge rateing |
|
3 |
0-1/2 |
|
5 |
0-1 |
|
9 |
0-3 |
|
13 |
0-7 |
|
17 |
0-13 |
Improved shell
At 5th level you can add half of you proficy (round down) to how many shells you can crate
Specific summon
At 9th level You can specify the creature you summon within the cr of your shell
If wiled specialist roll fist and select summon creature from that list
Shell expertise
At 15 level you can add you full proficy to how many shells you can crate
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