Base Class: Bard
Bards of the College of Culinary Arts have spent their time perfecting the skills required to cook extraordinary meals and imbuing magical effects on the consumers of their meals. These bards have the ability to buff their companions before battles and charm those who would assail them.
You can usually find these bards roaming the world in search of exotic spices and food, buried in the kitchens of the richest of nobility, and sometimes hidden away in small villages that have yet to make their mark.
Tools of The Trade
At 3rd level you can either gain expertise with cooking utensils or proficiency with cooking utensils and advantage against ingested poison.
Home Cooked Meal
By third level you have grown as a chef, perfecting your methods as well learning to imbue magical effects within your food. Over a short rest you prepare a meal that grants a number of allies equal to your level+charisma modifier double hit points rolled on their first hit die of the rest or a number of spell levels equal to your charisma modifier.
If you have means to store this meal, it can continue to grant its benefits for up to 1d3 days after its preparation.
Spice of Life
Upon reaching 6th level, during your travels you have discovered new and exotic spices that you have learned to add to your cuisine which you can control to add one of the following effects to your meal.
-random resistance to one of the following: piercing, slashing, bludgeoning, force, fire, cold, poison, necrotic, lightning, thunder, acid, or psychic; roll a d12, the numbers apply respectively.
-gain temp hit points equal to 1d6+cha. Mod
-advantage on being charmed or put to sleep.
-advantage on your next two attacks
This effect lasts for 1 hour from consumption of the meal. This meal can feed up to 4 people and once it turns cold it losses it’s magical effects or 30 minutes after its preparation.
Improved Spice of Life
14th level means you now have mastery over seasoning meals. It now lasts a number hours equal to your charisma modifier, you may pick your damage resistance, it feeds up to 8 people, and temporary HP is now equal to 2d6+cha. Mod.
Chef’s Masterpiece
By 14th level your cooking is now that of legend. You can craft a meal that if consumed by a hostile creature forces them to make a charisma saving throw. On a failure that creature is charmed by you for a number of hours equal to your charisma modifier or until you or a companion make aggressive actions towards them. It takes 1 hour to craft such a meal and it can be stored for up to 1d2 hours.
Alternatively, you can make any meal a heroes feast once per rest and you can pick which skill has advantage on saving throws. The meal must be consumed immediately or the magic fades.
Noted!
Thanks for the feed back, I'll take these into consideration for v2.
I would say for the most part as long as the player is creative the meal is the cost of the ingredients. In my mind I was thinking they would be able to scavenge and hunt for some if not most ingredients. In short, I would say the DM decides the price of the ingredients with no additional cost attached. However, I could see many options working here.
A well done subclass!
Spice of Life: The random resistance may be more frustrating than helpful. I suggest restricting the choices to acid, fire, cold, lightning, and poison and give the player choice. As this is a sustained effect, I find the advantage on the next two attacks to be unusual. I suggest replacing it with something from the School of Transmutation's Transmuter Stone. Going from a place of rest to a place of action typically takes more than one hour. At the very least, I suggest it lasts for a number of hours equal to your charisma modifier.
Improved Spice of Life: Instead of your charisma modifier, I recommend making it hours equal to your charisma score.
Chef's Masterpiece: Typically charm effects are Wisdom based, but as this is a food based charm, it might be fun to make it a Constitution saving throw. As this is both an outside of combat ability and a capstone ability, I think you can say days equal to your charisma modifier.
Food isn't free; is it up to the DM to decide how much a meal costs to make?