Base Class: Artificer
Warning incomplete
i am unsure of what more to do with the subclass. Pleas leave tips.
Tentacle Crafter
"Cling" "cling" it was finally fineshed Mech was never able to live with the other Grung as of his frail physic so he was stuck on the ground. fortunately for him his mind was far more advanced that the other Grung. Today he had finally mede it a pear of four armes making him able to climb trees and join his Grung brethren.
This was the first creation by a Tentacle Crafter
The Tentacle Crafter is an artificer who is displeased with there physical limitations and tend to deal with it by using arcane machinery
This subclass is very fleksible in its modularity. you can creat a graphing system to swing from buildings or create a utility tentacle or an enhanced reach weapon
Tentacles
You gain pairs of tentacles used in many ways
Claws
The tentacles has claws
Tentacle crafting
You can customize you're tentacles by expending Technical knowledge you're Technical knowledge is equal to you're artificer level
With each of yore equipment you use a part of you're Technical knowledge to upgrade you're armes
you can revamp you're armes but you have to use Materials equal to 20GP times the Technical knowledge you are changing
Bosted movement 1
You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency
you gain 10ft additional moment speed equal to the level of Bosted movement
Bosted movement 2
You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency
you gain 10ft additional moment speed equal to the level of Bosted movement
Climbing gear
costs 1 Tactical Knowledge
you are able to climb walk with you're claws
Grappling hooks
It costs 1 Tactical Knowles per level
you chose a level of grappling hooks, you can be 10ft times the level of grappling hooks from a stable structor
You gain a par of graphing hooks that give you flying sped equal to yore movement speed with the restriction that you have to be 10ft times level from a stable wall, pilar huge creature ande similar objects that can support you're whight
Jump boost
It cost 1 Tactical knowledge to get the Jump boost
you can jump a distance equal to you're new movement speed
you can also use you're Int instead of str to calculate jump distance
Lighten claws
You use 1 Tactical knowledge for Lighten claws
You make you're claws out of light material so that you can attack with them as they where light weapons
your claws are considered light weapons
Murder Claws 1
You use 1 Tactical knowledge for level 1 murder claws
You equip you're claws with weapons technology and make it a dangerous weapon
Murder claws 2
You use 2 Tactical knowledge for level 2 murder claws
You equip you're claws with weapons technology and make it a deadly weapon
Tentacle hug
it cost 1 Tactical knowledge to gain Tentacle hug
you can grapple form a distance of 10ft
You use Int instead of Str
Upgraded Tentacles
Better tentacles
Bosted movement 3
You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency
you gain 10ft additional moment speed equal to the level of Bosted movement
Drill arm
costs 2 Tactical knowledge per level
you can use you're armes to burrow
you gain a burrowing speed of 10ft
Drill arm 2
costs 2 Tactical knowledge per level
you can use you're armes to burrow
you gain a burrowing speed of 20ft
Drill arme 3
costs 2 Tactical knowledge per level
you can use you're armes to burrow
you gain a burrowing speed of 30ft
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