Artificer
Base Class: Artificer

Warning incomplete

i am unsure of what more to do with the subclass. Pleas leave tips.

Tentacle Crafter

"Cling" "cling" it was finally fineshed Mech was never able to live with the other Grung as of his frail physic so he was stuck on the ground. fortunately for him his mind was far more advanced that the other Grung. Today he had finally mede it a pear of four armes making him able to climb trees and join his Grung brethren.

This was the first creation by a Tentacle Crafter

The Tentacle Crafter is an artificer who is displeased with there physical limitations and tend to deal with it by using arcane machinery

This subclass is very fleksible in its modularity. you can creat a graphing system to swing from buildings or create a utility tentacle or an enhanced reach weapon

Tentacles

You gain pairs of tentacles used in many ways

Claws

The tentacles has claws

Tentacle crafting

You can customize you're tentacles by expending Technical knowledge you're Technical knowledge is equal to you're artificer level

With each of yore equipment you use a part of you're Technical knowledge to upgrade you're armes

you can revamp you're armes but you have to use Materials equal to 20GP times the Technical knowledge you are changing

Bosted movement 1

You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency

you gain 10ft additional moment speed equal to the level of Bosted movement

Bosted movement 2

You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency

you gain 10ft additional moment speed equal to the level of Bosted movement

Climbing gear

costs 1 Tactical Knowledge 

you are able to climb walk with you're claws

Grappling hooks

It costs 1 Tactical Knowles per level

you chose a level of grappling hooks, you can be 10ft times the level of grappling hooks from a stable structor

You gain a par of graphing hooks that give you flying sped equal to yore movement speed with the restriction that you have to be 10ft times level from a stable wall, pilar huge creature ande similar objects that can support you're whight 

Jump boost

It cost 1 Tactical knowledge to get the Jump boost

you can jump a distance equal to you're new movement speed 

you can also use you're Int instead of str to calculate jump distance

Lighten claws

You use 1 Tactical knowledge for Lighten claws

You make you're claws out of light material so that you can attack with them as they where light weapons

your claws are considered light weapons

Murder Claws 1

 

You use 1 Tactical knowledge for level 1 murder claws

You equip you're claws with weapons technology and make it a dangerous weapon

Murder claws 2

You use 2 Tactical knowledge for level 2 murder claws

You equip you're claws with weapons technology and make it a deadly weapon

Tentacle hug

it cost 1 Tactical knowledge to gain Tentacle hug

you can grapple form a distance of 10ft

You use Int instead of Str

Upgraded Tentacles

Better tentacles 

Bosted movement 3

You use 2 Tactical knowledge per level of Bosted movement to a maximum to you're proficiency

you gain 10ft additional moment speed equal to the level of Bosted movement

Drill arm

costs 2 Tactical knowledge per level

you can use you're armes to burrow

you gain a burrowing speed of 10ft

Drill arm 2

costs 2 Tactical knowledge per level

you can use you're armes to burrow

you gain a burrowing speed of 20ft

Drill arme 3

costs 2 Tactical knowledge per level

you can use you're armes to burrow

you gain a burrowing speed of 30ft

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