Monk
Base Class: Monk

"I avoided your vitals. But you won't be waking up soon."-Said by an legendary assasian. 

Mons that go down this path have something unique about them. They are not as keen to the discovery of there body but how to use there innate nature of time to there advantage. Most students take up being an assasian or other things that doesnt require them to be seen. Have you went down that same path. Or do you lead a new one. Becoming a trial blazer. Only you know that as you can see the future and manipulate it to your will.

Time Skip/Tremor Pulse

By 3rd level your extensive research and training with the Time Sages in one of the sparse Chrono-Athenaeums throughout the multiverse has granted you Proficiency in 2 of the following: History, Religion, Nature, Medicine, or Arcana.

Additionally, your dedication has been rewarded with the ability to keep your own life safe. Before rolling a death saving throw you may choose to spend 1 ki point to gain advantage on one death saving throw. This may be repeated on every death saving throw. 

Time Skip

Starting 3rd level, you can manipulate your enemy’s flow of time when you harness your ki. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can change the flow of time in these ways:

  • You speed up your strike, having it take extra damage equal to your martial arts die.
  • They slow down, gaining disadvantage on its next attack.
  • They slow down, grating you advantage on the attack.

Time Skip/Back Breaker

Starting at 6th level, your knowledge of time warns you when an attack is coming and allows you to prepare for it. When you are going to be hit by a melee, ranged, or spell attack, you can use your reaction to move up to half your movement speed away, avoiding much of the attack and reducing the incoming damage by half, rounded down.

 

Also at  11th level, when you use your Time Skip/Back Breaker, as a free action you can choose to make a melee attack against the enemy who attacked you if they are within 5 feet of you after you move during the Time Skip/Back Breaker.

Time Skip/Flash Skewer

Starting at 11th level, you can bring the flow of time to a halt for just a moment. As an action, you stop time and can travel your full movement without provoking opportunity attacks. You are immune to difficult terrain and this movement does not provoke opportunity attacks. You can then additionally spend Ki to use your Flurry Of Blows feature as if you were taking the attack action. You gain advantage on your attack rolls and enemies cannot use their reactions against you. A successful hit is treated as a critical hit.

Time Skip/Molotov

Beginning at 17th level, you can wrap an enemy in frozen time. You can spend 4 Ki points to make one target you can see within 10ft make a wisdom saving throw with a DC equal to your Wisdom score + your Wisdom modifier or be paralysed for 1 minute and take 10d10 Force damage. While the creature is paralysed in this way treat every instance of damage as if the dice rolled maximum damage+ your level in monk. (This only applies to you and your unarmored strikes.)  On a Success they are not paralysed and take half damage.

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