Base Class: Warlock
Demagogue are powerful flesh-corrupting fiends living in enormous sprawling palace built out of the corpses of the sacrifices and followers that they accumulated over the centuries. The warlock they give powers to are often called "Fleshmancers", for their tendency to manipulate both their own flesh or the flesh of their victims. They are a secretive organisation that is feared by those that know about them.
Expanded Spell List
The Demagogue lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Demagogue Expanded Spells
SPELL LEVEL |
SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
The Need for Flesh
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Regenerating Flesh
Starting at 6th level, you become able to regenerate your flesh on command. As a bonus action, you can activate your regenerating flesh. For 1 minute, you regain 5 hit points every round.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Fleshmancing
Starting at 10th level, you can choose one new anatomical features among the following choices.
Additional arm
You have an additional arm grafted unto your torso. You can use your additional arm to make an extra attack as a bonus action when you use your action to attack, even if you do so with a two-handed weapon.
You gain a +2 bonus to grapple checks.
You have advantage on Dexterity (sleight of hand) when your additional arm is hidden.
Echolocation
Grabbing the attribute of a creature with echolocation, such as a giant bat's ears, you graft them upon your own head and gain a blindsight of 60 ft.
Hard skin
You add hard armored skin, such as dragonscales or thick bear skin, above your own skin, giving you a natural armor bonus bringing your AC to 14 plus Dexterity when you aren't wearing armor.
Poisonous bite
You add poison-making glands, like those of a giant poisonous snake or a giant scorpion, to your digestive system as well as sharp teeth to inject it. You gain a bite attack that does 1d4+STR points of piercing damage, plus 2d6 points of poison damage.
Underwater adaptation
You graft a fish tail or webbed feet unto your own legs, and add gills on your neck, giving you a permanent water breathing and a swim speed of 30 ft.
Chains of the Demagogue
Starting at 14th level, you can summon the chains of the Demagogue. Large iron chains come out of your body and out of the ground around you, any creature you choose within a 60 ft. radius must make a Strength saving throw against your Spell Save DC. Any creature that fails the save becomes chained and are either pulled next to you by a chain that you hold or grappled to the ground. Once a creature is chained, it becomes restrained for the next hour.
Once you use this feature, you can’t use it again until you finish a long rest.
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