Base Class: Artificer
As an artificer, you are adept with items. As an Animatrist, you are in tune with the nature and spirit of those items. An animatrist sees more than just the object, they see the potential and the soul of both the creator and the creation within.
Tool Proficiency
3rd-level Animist feature
You gain proficiency with tinkerer's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Animatrist Spells
3rd-level Alchemist feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Animatrist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Alchemist Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
comprehend languages, chromatic orb |
|
5th |
detect thoughts, immovable object |
|
9th |
blink, tongues |
|
13th |
arcane eye, polymorph |
|
17th |
legend lore, teleportation circle |
Mechanical Guide
3rd-level Animatrist feature
At 3rd level, you uncover the skills required to not only infuse but also awaken a mind within an object.
Whenever you finish a long rest and have your tinkerer's tools on your person, you can piece together a tiny nonmagical object of yours or someone else’s creation. The object becomes magical while the mind is awakened inside it, and you can use it as a spellcasting focus. You can only awaken a single item at a time.
This magical object has the following properties:
Channel Intent. The mechanical guide provides you insight and information about the world around you: while the item is on your person, you have proficiency in two skills of your choice; the item's materials determine which skills you can gain from this feature, as shown in the table below. If the object is made of multiple materials, then you can select any two skills.
|
Main Material |
Skill Proficiencies |
|
Cloth |
acrobatics, persuasion |
|
Leather |
animal handling, survival |
|
Bone |
athletics, medicine |
|
Glass |
investigation, perception |
|
Stone |
history, religion |
|
Metal |
intimidation, tool proficiency |
|
Paper |
arcana, deception, |
|
Wood |
nature, performance |
|
Clay |
Insight, sleight of hand |
Object Anima. Your connection to your mechanical guide has taught you how to read the past of an object. After focusing on and studying an object for an hour, you may learn the events that surrounded an object in the past. You learn who was the last to hold or wield the object, what events occurred within 10 feet of the object, and a brief insight into the nature or use of an object.
You may use this feature a number of times equal to your proficiency bonus per long rest.
Material Savant
5th-level Animatrist feature
At 5th level, your understanding of material objects and their connections to the ethereal planes and beyond has granted you mastery over objects and even weapons. This deeper connection to your creations grants the following traits:
- Your Resonant Artifact allows you to synchronize with your weapons and whenever you attack with a weapon while not concentrating on a spell, your attack damage deals additional damage equal to your Intelligence modifier.
- You can store knowledge of skills in your tinkered objects for the use of others. As a bonus action, a friendly creature can touch the object and gain advantage on the next skill check of the stored skill.
- While you have your resonant artifact item on your person, you can magically communicate with anyone carrying one of your magical inventions (infusions and/or tinkered objects). That person can also communicate with anyone else bearing an infusion. This link cannot surpass 100 miles or planar boundaries.
Mechanical Mythallar
9th-level Animatrist feature
At 9th level, you can use your access to the weave to enhance your resonant artifacts, turning them into Mythallars, artificial beings with sentience powerful enough to maintain concentration on magic spells and otherwise aid in spellcasting.
As an action, you can activate the mythallar by casting another concentration spell. When activated, the mythallar will float within 5 feet of you, and take the concentration of the second spell cast. The mythallar remains active unless concentration is broken, after which the mythallar cannot be used again until recharged with a long rest. The mythallar has an armor class of 8 + proficiency bonus + your Intelligence modifier. Upon being hit the mythallar makes a concentration check using your stats.
In addition, the mythallar can be used to store spell components and knowledge of the spell itself, allowing you to prepare a number of additional spells equal to your proficiency bonus.
Magic Item Prodigy
15th-level Animatrist feature
Magic Item Prodigy: Magic Item Adept feature now additionally applies to Rare, Very Rare, and Legendary items. All crafted items count as one tier lower for the purposes of time and materials costs. Common items are instead crafted in a tenth of the normal time and for a quarter of the normal gold.
Previous Versions
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