Paladin
Base Class: Paladin

These hunters tread a fine line, enhancing themselves with their prey’s powers whilst trying to maintain their sanity. Unfortunately, this frenzied hunger drives many to madness, and it is no rare occurrence for these paladins to have to hunt their own. This oath is found most frequently among paladins of the Radiant Order. Known as grey knights, witch hunters, and knights aberrant, these oft-deformed warriors devote themselves to obliterating the scourge and its creations

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Hunt the Prey. As a bonus action you can call upon the sanctified hunt. You designate a creature within 60 feet of you as your prey, marking the target for 1 minute. As part of casting this channel divinity, and as a bonus action on subsequent turns, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the marked target. To teleport in this way, you must be able to see the marked target.

Stolen Eldritch Gift. As a bonus action, you use your channel divinity to enhance your body beyond your mortal limits. For 10 minutes you can add your Charisma modifier to any Athletics, Acrobatics and Perception checks that you make.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Eldritch Hunt Spells
Paladin Level Spells

3rd

hellish rebuke, faerie fire

5th

hold person, moonbeam

9th

[Tooltip Not Found], vampiric touch

13th

black tentacles, [Tooltip Not Found]

17th

hold monster, Contact other plane

Sharpened Senses

At level 7, You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, within that range, no creature can hide from you.

At level 18, this range increases to 30 feet.

Find Weakness

At 15th level, you have learned to read your prey to find any flaws they might possess. When you deal damage to a creature, you learn any damage resistances, immunities or vulnerabilities that it has.

In addition whenever you use your Hunt the Prey channel divinity, you can make a single weapon attack against the marked target when you reappear, as part of the same bonus action.

Perfect Hunter

At level 20, you are the embodiment of the eldritch hunt. None can get in the way of your kill. You activate the power of the true hunter as a bonus action. For 1 minute, you gain the following benefits:

- You become invisible.

- You cannot be grappled, restrained, or paralyzed

- Your weapon attacks deal an additional 1d8 necrotic damage, which bypasses resistance.

Once you use this feature, you can't use it again until you finish a long rest.

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