Artificer
Base Class: Artificer

Wondrous creators and architects of those majestic magical cities, fortresses, and wizard towers you see dotted across the landscapes, the architects are specialists in building, fortification, terraforming, and wondrous architecture. Architects are Masters at creating constructs to work for them and do various tasks in battle which makes it easier for them to move around and keep supporting the party they're working with, as well as keeping themselves safe and sound.

Tool Proficiency

3rd-level Architect feature

You gain proficiency with carpenter's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Architect Spells

3rd-level Architect feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Architect Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Architect Spells

Artificer Level Spell

3rd

floating disk, shield

5th

arcane lock, knock

9th

meld into stone, tiny hut

13th

fabricate, private sanctum

17th

creation, passwall

Destroy to Create

3rd-level Architect feature

At 3rd level, architects can break down items into scrap materials faster than anybody else. So long as you are capable of damaging it, you deal double damage to objects and structures.

Additionally, through 1 hour of work, which can be done during a short rest, you can dismantle an object or structure with an artisan's tool, acquiring the physical materials the majority of it is composed of. You add 1/2 of its market value, up to 100 gp, as scrap for the purpose of building other items.

Intuitive Design

3rd-level Architect feature

You can use your action and expend one artificer spell slot to focus your awareness on a man-made building around you. An aura with a radius of 30 feet centered on where you touched springs forth. For 1 minute per level of the spell slot you expend, you and a number of chosen creatures up to your Intelligence modifier (minimum of one creature), gain the following benefits:

  • Any non-magically locked door within this aura will be unlocked to your group.
  • You learn any damage or structural weaknesses within this aura.
  • You learn the layout of the building within this aura.
  • Your group cannot become lost except by magical means, within this aura.

This aura's radius increases as you gain artificer levels, to 60 feet at 9th level, and 90 feet at 15th level.

Constructed Cover

5th-level Architect feature

You can, as a bonus action, raise up a fabricated structure to provide cover to yourself, or an ally that you can see and is within 30 feet of you. The erected structure is a 5 foot by 5 foot wide panel, with statistics as described by the Constructed Cover Table below, and must be connected to the ground or contiguous with at least one other panel.

The structure can have any shape you desire, though it is immobile and permanent unless dismantled or destroyed. If the panel cuts through a creature's space when it appears, the creature is pushed to one side of the panel (your choice). If a creature would be surrounded on all sides by the panel (or the structure and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the panel.

After using this feature to construct an amount of panels equal to half your artificer level, rounded down, you cannot use this feature again until you finish a short rest. 

Constructed Cover Statistics
Scrap Material Armor Class Hit Points Damage Resistances Damage Vulnerabilities
Wood 10 5 x your Artificer Level Bludgeoning Fire
Stone 15 10 x your Artificer Level Bludgeoning, Slashing None
Metal 20 15 x your Artificer Level Bludgeoning, Piercing, Slashing None

Three R's

9th-level Architect feature

The appeal of architecture isn't set and is always developing. Over time some designs can become obsolete, or even ugly, keeping things up to date is always beneficial. An amount of times equal to your proficiency bonus, you can use one of the "Three R's" to restore your creation.

Refurbish. As a reaction, when an object or a structure you can see within 30 feet of you takes damage, using this feature can cause the structure to be immune to that single damage type for 1 minute.

Remodel. As an action, if you are within 30 feet of a structure you made, you may replace or update the scrap material it is made of. If this would increase the Hit Point maximum of a structure, it will restore an amount of Hit Points equal to 2 times your Intelligence modifier.

Renovate. As a bonus action, you can cast the mending spell on any structure or infused item you've crafted within 30 feet without touching it. This object will restore an amount of Hit Points equal to your Artificer level, if it can.

Monumental Fortresses

15th-level Architect feature

You have become a true master of your craft. Any short or long rest taken inside a building or structure you have built, conjured, constructed, or designed allows creatures of your choice to recover up to 2 extra hit die, and 2 spell slots of 3rd level or lower. If you have used your Intuitive Design feature on a structure within the past hour, it qualifies for this benefit.

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