Base Class: Artificer
Fiber Masters devote their energies to studying textiles, fabrics, and practical weaving techniques in order to physically manipulate the weave of magic itself. Practitioners can either add to and rearrange the weave of magic, or tear at it all together in order for it to bend to its will. High wizard clothiers, learned surgeons, agile woodland trappers, daring dwarven mountain climbers, and even cunning hags have all been known to utilize Fiber Mastery to realize their or their patron’s intentions.
Tool Proficiency
3rd-level Fiber Master feature
You gain proficiency with weaver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Fiber Master Spells
3rd-level Fiber Master feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Fiber Master Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Fiber Master Spells
| Artificer Level | Spell |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Arcane Cording
3rd-level Fiber Master feature
As part of a short or long rest, you can gather fibers, cloth, and relevant materials to create a pair of gloves and spool of Arcane Cording. Your arcane cording has a length of 5 times your artificer level. It also has an armor class of 18, and a number of hit points equal to 5 times your artificer level. It is Immune to poison and psychic damage. Your cording and all current features in use granted by your cording will disappear upon you or your cording reaching 0 hit points.
While wearing the gloves and having the spool in your possession, you gain the following features, as long as you have a free hand:
- Gain a climbing speed equal to the Arcane Cording’s length while it is equipped. You may hang and suspend from a solid surface using the cording, provided you are not currently exceeding your carrying capacity.
- As an action, you may attempt to restrain a target of large size or smaller. The target may make a dexterity saving throw against your spell save DC in order to resist the restraint. You may not move out of your Arcane Cording’s range while using this feature, and if you do, the target is no longer restrained. The target may make a strength saving through to resist being restrained. If the target fails, it is restrained for a minute and can use its action to make another strength check against your spell save DC to break free of the restraint.
- As a bonus action, you may move up to a number of feet equal to the length of your Arcane Cording, provided you are not currently restraining a creature and your path is unobstructed. If a target is currently restrained using Arcane Cording, you must free the target before using this feature.
Greater Mending
5th-level Fiber Master feature
You learn the mending cantrip. If you already knowmending, chose another cantrip from the artificer spell list. When casting mending on material worn by a willing creature, give that creature 2d4 plus your intelligence modifier of temporary hit points. The temporary hit points last until that creature takes a long rest.
Improved Cording
9th-level Fiber Master feature
Your experience with the weft and wrap of arcana allows you to augment your abilities. When a target that was successfully restrained by your Arcane Cording chooses to make a strength check to break free of the restraint, you may add 1d6 to your spell save DC. You may not use this bonus when restraining your target in the first place.
In addition, when using your Arcane Cording, you may choose from 1 of the below options.
- Twinned Grapple - Choose an additional creature within your Arcane Cording’s range from your current position to attempt to restrain. The second target makes its own saving throw, and the results are independent of the result of the first target’s saving throw, as are its subsequent checks to free itself.
- Shadow Stitch - Upon a successful restraint, you may choose to stitch your target in place and are no longer required to stay within range of your Arcane Cording.
- Pain Stitch - Upon successful restraint, you may choose to connect your target to an additional creature within your Arcane Cording’s length from your original target. The second target is not restrained, however, when either target takes damage, the connected target takes half of that amount (rounded down) in the same damage type. The connection lasts until with creature falls unconscious, either creature leaves the current plane, or either creature moves more than 50 feet away from each other.
Archweaver
15th-level Fiber Master feature
The universal weave of magic now folds and tears at your will:
- Tactical Repositioning - When you would fail a saving throw to avoid the area of effect damage, you may use your Arcane Cording to move up to its length to attempt to leave the area of effect. This feature will free any targets currently restrained by Arcane Cording
- Superior Mending - Change die to d6's when rolling for temporary hit points with Greater Mending. While any temporary hits granted by this feature exist within 50 feet of the caster, you may as a reaction withdraw the temporary hit points from one creature to give yourself a +5 bonus to your armor class until the beginning of your next turn.
- Arcane Cord damage - If you chose to, any targets successfully restrained by your Arcane Cording will take 1d6 plus your intelligence modifier of slashing damage. This damage counts as magical.
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