Base Class: Monk
Wip
Aura Sense
You are able to see the alignment of any creature or object, and you have truesight and blindsight for 70 feet. Any spells or the like that would be used to mask a creature or object's alignment are negated.
For every 3rd level past 3rd, the range increases by 10 feet.
Aura Power
Whenever you make an unarmed strike, you may spend 1 ki point to imbue the attack with your aura, dealing an extra 1d4 force damage to the target. The damage die increases to a d6 at 6th level, to a d8 at 11th level, and to a d10 at 17th level.
Your aura also grows in power the closer you grow to death. While at 1/2 your maximum hit points or below, your aura attacks gain an extra attack die. While at 1/4 of your maximum hit points or below, another is added.
Aura Sphere
You gain a new attack option that you can use with the Attack action, a sphere of magical power 1 foot in diameter. This special attack is a ranged spell attack with a range of 25 feet. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. Its damage is force, and its damage die is a d6.
This attack costs 2 ki points, you must spend a bonus action on the same turn charging the sphere before launching it, and you must have both hands free.
The damage die increases to a d8 at 11th level, and to a d10 at 17th level. The sphere's diameter increases by 1 foot, and its range increases by 10 feet at 11th and 17th level.
Aura Blast
By spending 3 ki points, you blast your aura in a 10-foot cone in front of you, dealing 1d8 force damage to any creature within range. If a Large or smaller creature is within 5 feet in front of you when you make the attack, you may grab the creature. That creature must then make a Strength saving throw (DC 12 + your Dexterity modifier). On a fail, the creature takes 2d10 force damage, is pushed 20 feet away from you, and is knocked prone. On a success, the creature breaks free, but the attack resumes.
The damage die increases to a d10 at 11th level, and to a d12 at 17th level.
The range of the attack increases by 10 feet at 11th level, and again at 17th level.
Blinding Speed
By spending 1 ki point, you are able to instantly travel up to 20 feet in any direction as a bonus action. Any creatures within 5 feet of your ending location take 1d6 force damage. If your ending location is behind a hostile creature and within 5 feet of them, the next attack toward that creature during this turn is treated as a suprise attack.
For every extra ki point spent, the distance traveled increases by 10 feet.
Perfect Counter
Starting at 17th level, your aura gives you heightened reaction time, allowing you to avoid potential damage.
If a hostile creature within 5 feet of you succeeds on an attack roll against you, you may spend 4 ki points and use your reaction to instead cause the attack to miss, then launch a counter-attack via an unarmed or weapon attack, aura attacks included.







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