Base Class: Monk
A pathway chosen by those monks that wish to fight but not in the front lines neither do they prefer to do hit and runs, they skirmish and move around the back ground attack from a distance almost like an assassin. They prefer to stick to the shadows.
Thrown Weapon Master
As a master at throwing weapons, at third level you have learned to use them better than others and not only that you have learned how to use similar weapons as thrown even if they are not. You gain the following benefits:
-You are proficient in martial weapons, particularly thrown ones.
-You can make thrown weapon attacks instead of making unarmed strike attacks when you make your flurry of blows attacks or your BA attack.
Ki Infused Weapons
While you study further into the way of thrown weapons, at sixth level you have uncovered a few ways to use your weapons as well as your thrown weapons count as magical for the sake of overcoming resistances and immunities.
Go for the senses: A creature you hit with this attack begins to lose their senses. when you hit with a ranged weapon attack, you may spend 1 Ki and cause the target to make a con save or become blind and deafened past 30 ft.
Go for the wrist: A creature you hit with this attack begins to lose use in their hands, when you hit with a ranged weapon attack, you may spend 1 Ki and cause the target to make a strength save or lose function in that limb, dropping anything in hand, till the start of your next turn.
Returning Weapon
As your weapons have been infused with Ki, at eleventh level you no longer require as many weapons. At the end of your turn all weapons you threw automatically return to you. If you spend two ki you can reroll all attacks that you missed this turn, if the attack hits it does just the damage die with no additional modifiers.
Untouchable
As you have learned to throw weapons you have now mastered how to counter them, at seventeenth level at the end of your turn you can spend 5 Ki points to enter a form of deflection. When you do all ranged attacks made against you that miss will automatically be sent back at the attackers, allowing you to count them as one of your thrown weapons as you reroll the attack. As well as you can use your reaction to increase your ac by your dexterity modifier for that attack potentially causing it to miss. This effect lasts till your next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/3/2022 5:57:45 PM
|
8
|
1
|
1
|
Coming Soon
|







Comments