Ranger
Base Class: Ranger

Dragon Slayers are a sect of rangers who are focused on hunting the chromatic dragons in order to protect civilization from slaughter at the hands of these creatures. Rangers who choose to follow this archetype do not do so lightly, as it requires a life dedicated to not only defending civilization from dragons, but seeking them out in their lairs. Rangers of this archetype are generally those who have spent their time researching the nature of dragons, spying on them in their lairs, or studying under those who have defeated a dragon in the past. Some even go so far as to steal scales or consume parts of a fallen dragon in an attempt to absorb the magical essence of these monsters. From these various experiences, Dragon Slayers have unlocked knowledge of powerful spells which are inspired by the ferocity of their foes, which they further sharpened to one day subdue them.

 

 

Draconic Magic

Starting at 3rd level when you choose this archetype, you must choose which dragon’s magic you will wield. The spells granted by your Draconic Magic ability are learned at the level you unlock them and are added to your list of known Ranger spells. These spells do not count against the number of known spells according to the Ranger table, and are outlined under the Slayer Paths feature. Some spells come with listed restrictions on which type of damage you can choose when utilizing the spell (listed in parentheses next to the spell). 

Dragon

Damage Type

Red

Fire

Blue

Lightning

Green

Poison

Black

Acid

White

Cold

 

 

Slayer Paths

At 3rd level, choose one of the following paths :

Path of the Red Dragon Slayer

Level

Dragon Slayer Spells

3rd

Fire Bolt [Cantrip]

7th

Chromatic Orb (Fire Damage)

11th

Fireball

 

Path of the Blue Dragon Slayer

Level

Dragon Slayer Spells

3rd

Shocking Grasp [Cantrip]

7th

Chromatic Orb (Lightning Damage)

11th

Lightning Bolt

 

Path of the Green Dragon Slayer

Level

Dragon Slayer Spells

3rd

Poison Spray [Cantrip]

7th

Chromatic Orb (Poison Damage)

11th

Stinking Cloud

 

Path of the Black Dragon Slayer

Level

Dragon Slayer Spells

3rd

Acid Splash [Cantrip]

7th

Chromatic Orb (Acid Damage)

11th

Elemental Weapon (Acid Damage)

 

Path of the White Dragon Slayer

Level

Dragon Slayer Spells

3rd

Ray of Frost [Cantrip]

7th

Chromatic Orb (Cold Damage)

11th

Sleet Storm

Focused Training

At 3rd level you gain one of the following features:

Counter-Attacker: When you are subjected to an effect that allows you to make a Dexterity saving throw to take half damage from an effect, if you succeed on your save you may immediately use your reaction to make a ranged weapon attack against the creature which was the source of the effect. To do so, you must have seen the creature create the effect before making the saving throw. 

Prey's Instincts: When a creature makes an attack against you using its teeth (Bite) or Claws, you may use your reaction to impose disadvantage on the attack. 

Stalker: You gain +2 to Stealth skill checks. If you are attempting to hide from one of your Favored Enemies, you have advantage on the associated Stealth skill check.

Dragon's Hide

At 7th level, patches of your skin become tough, like dragon scale, due to prolonged use of your Draconic Magic. When not wearing heavy armor, you gain +1 AC. Additionally, you gain resistance to damage of the type chosen as part of your Draconic Magic feature if you are not already resistant. 

Dragon's Appetite

At 11th level, you gain the ability to use raw natural energy to regain power. During combat, when a creature damages you with a weapon attack or spell that deals damage of your chosen slayer path, you may use your reaction to “consume” a portion of the damage (up to 1/4 your HP maximum), negating that damage and granting you one of the following effects:

  • Regain HP equal to the damage the attack would have dealt. 
  • Regain one spell slot of any level currently available to you.
  • Remove one temporary condition currently afflicting you. For temporary conditions with multiple levels of intensity (such as exhaustion), this reduces it the next lowest level rather than remove the condition altogether. 
  • Add your spellcasting modifier to the damage of your next weapon or spell attack roll (in addition to normal modifiers).

If the weapon attack or spell deals more than one type of damage, this feature only consumes the portion which matches your slayer path. Other additional effects of the attack or spell apply as normal. 

Alternatively, outside of combat, if you find a source of energy matching your slayer path (a campfire, a vile of poison, etc), you may consume it (up to a portion that could fit in a cube 1ft on each side) without taking any of the normal adverse effects, and sustaining you with the same effect as eating a full meal. 

This feature can only be used once per short or long rest. 

Overwhelming Power

From continued study and practice, you have figured out small changes that can be made to your magic in order to bypass the natural armor of certain creatures. Starting at 15th level, when you make an attack against one of your Favored Enemies using a spell (or weapon) which deals damage matching your chosen slayer path, your attack ignores any resistance or immunity the creature naturally has to that damage type. Additionally, if you cast one of these spells against a Favored Enemy who is naturally vulnerable to the damage type, your attack deals triple damage rather than double. Creatures which have been granted resistance, immunity, or vulnerability to your damage type by a spell effect or magic item are not affected by this feature. 

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