Artificer
Base Class: Artificer

The Enginemaker is an  is capable of producing a unique type of magical items known as Engines. Engines are capable of reproducing the theorems and miracles of magic. Your pursuit is based on the perfection of spellcasting via mediums that replicate the casting ability of living beings

Tool Proficiency

At 3rd when you choose this class, you gain proficiency with a set of tools unique to your subclass known as an Engine Toolkit. Due to the complexity of this tools, you would need to spend a week to create it using the Right Tool For the Job feature. You need to be in possession of the engine toolkit in in order to modify, upgrade or replace the spells in an Engine. If you level up and are given a feature that modifies the Engine in someway, you are unable to apply the modification until you regain the ability to use your engine toolkit if it is ever lost for whatever reason.

Engine Core

At 3rd level,  you are able to recreate the spellcasting of living things via a Core. You have already spent a considerable amount of time in preparing and building your core everyday. Now you are at the tail end of your long project. You must finalize the core by choosing which template to install. After choosing the core, you must spend your next long rest and 5,000 gp worth of materials to produce your Engine. All Engines are the size of one's palm and it is spherical in shape. It weighs 10 lb. Further details of the Engine's appearance is left up to the player.

Engines are treated the same as magical spellcasting focuses that it must be attuned. The Engine contains a single 1st level spell initially of the player's choice from whatever spell list they have access to. This allows the spellcaster to cast it at will. After casting the spell, the Engine will go into recharge mode for the amount of minutes equal to the level of the spell. While it is in recharge mode, it cannot be used to cast any more spells. For example, if you cast a 3rd level spell with the Engine, it must spend 3 minutes in its recharge mode before you can cast the this spell or any if its other spells until it is done recharging. Spells greater than 6th level must be recharged during a short rest with an Enginemaker personally attending to it. If the Engine carries multiple spell of differing levels, it will go into a recharge state for the duration based on the level of the spell that was cast, unless it is a spell higher than 6th level, to which case it will not go into a recharge mode, but the spell will be unusable until it is personally recharged during  a short rest.  Other spells are unaffected, even other spells higher than 6th level unless it has been cast.

In order to inscribe a spell into the Engine, you must have a spell scroll for it to read from. It must spend the duration of a short rest to inscribe the spell, at which point, the current spell it carries will be replaced and it will produce a blank scroll.

The Engine can only accept spells that's casting time is either 1 action or bonus action. No more, no less.

Artificer Core. The Engine gains access to the Artificer spell list. Whenever you level up and gain a feature that gives you multiple options to modify your Engine, you may take an additional option.

Bardic Core. The Engine gains access to the Bard spell list. Upon the Engine entering its recharge mode, it will release a pulse that gives all allied creatures within 30ft a d4 Bardic Inspiration die.

Eldritch Core. Instead of being given access to the Warlock spell list, the Engine instead gains access to the warlock's evocation list and may ignore the prerequisites unless the prerequisites require a pact or a minimum level. In the case of evocations, you may treat your Artificer levels as Warlock levels. If you choose evocations that require the eldritch blast cantrip, your Engine will know eldritch blast for the purposes of the evocation, although it will be treated as a 1st level spell.

Holy Core. The Engine gains access to the Cleric and Paladin spell lists. Upon casting a spell from the Engine, roll a d100. If your roll is equal to or less than your Artificer level, you can choose to either cast Bless or Bane without using spell slots.

Nature Core. The Engine gains access to the Druid and Ranger spell lists. Instead of casting a spell, you can instead use the Engine to to summon or pacify a beast, but it's CR must be equal to or less than your Artificer level. This effect lasts for 1 minute. The duration of the recharge state is equal to the CR of the beast (minimum 1 minute).

Sorcery Core. The Engine gains access to the Sorcerer spell list. You gain access to sorcery points while attuned to the Engine. You gain sorcery points same as the sorcerer by using your Artificer levels in place of Sorcerer levels. When using sorcerer points to recharge your Engine, you recharge whatever time that is left. For example, if you cast a 3rd level spell and the Engine enters a recharge state and two minutes has passed, you spend only 2 sorcery points as if there is only 1 minute left which is equivalent to a 1st level spell.

Wizarding Core. The Engine gains access to the Wizard spell list. The Engine can carry an additional spell.

Engine Mod

At 5th level, you can modify the Engine to add an additional function. You may only choose one, unless you have chosen the Artificer Core:

Attunement Transponder. It allows the attuned wielder to gain access to the spell list the Engine has access to.

Catalyst Reinforcement. This allows the Engine to act as a +1 spellcasting focus for any spell cast from the Engine itself.

Condition Ready Detector. The Engine may now take a Ready action. It can also use spells that have the casting time of 1 Reaction.

Increased Spell Space. The Engine may now carry an additional spell.

Remote Psychic Trigger. This allows the attuned wielder to no longer wield the Engine in their main or off hand. They can cast spells from the Engine even if it is up to 20ft away.

Magic Dead Zone

At 9th level, you can use an action while the Engine is in recharge mode in order to create a Magic Dead Zone. Until your next turn, the Engine will become a vacuum of magic. All magical energy from the weave, or connections with patrons and deities will be siphoned.  All attempts to cast spells within 30ft of your Engine will automatically fail. This does not affect spells that have already been cast while outside the dead zone. At the start of your next turn, your Engine will be immediately recharged. This does not recharge spells higher than 6th level.

Improved Core

At 15th level, you improve the Engine's core to increase its functionality.

Artificer Core. The Engine no longer counts against your attunement limit. You can use an action in order to overclock your Engine. While overclocked, for 1 minute, the Engine can cast spells, ignoring its need to recharge. After 1 minute, the Engine will shutdown and must be repaired during your long rest.

Bardic Core.  When the Engine pulses after casting a spell, all allied creatures within 30 feet will gain temporary hit points equal to your spellcasting modifier + proficiency bonus.

Eldritch Core. You are now able to inscribe two evocations into the Engine. Alternatively, instead of gaining a second evocation, the Engine can instead gain the Arcanum feature which allows it to immediately become recharged and make higher than 6th level spells usable again. You must finish a long rest before you can use the Engine's Arcanum feature again.

Holy Core. You roll a d20 instead of a d100 when rolling for the Holy Core effect.

Nature Core.  The Engine may now allow you to summon a spectral dragon made of nature's energies for 2 rounds. The spectral dragon utilizes the Young Green Dragon statblock. This feature replaces any one available spell spaces the Engine can carry if it has more than one. If it has only one space, you can instead opt to replace the spell space with this feature. After using this ability, you will need to a finish a long rest before you can use it again.

Sorcery Core.  You may choose to take two metamagic options from the sorcerer's features, but each metamagic option you take will decrease the maximum number of sorcery points you have by 5.

Wizarding Core. The Engine can carry an additional spell. When you cast a spell that is 3rd level or lower, you may do so without the Engine entering recharge mode. You must spend a short rest in order to use this feature again.

Previous Versions

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