Base Class: Monk
Monks of the way of animal chakras try to recreate the movements of animals in their techniques. Their training is based on imitation and a deep understanding of the internal elements that unite people and animals.
Initiates in training know that the most common techniques are associated with the spirits of the Tiger, Heron and Snake. Real masters are skilled in all techniques and as a result can combine and separate different techniques to create a unique style.
Nevertheless, for practitioners of this direction, it is important not only to try to understand others, but also to reveal their own potential. Every monk of this path sets out one day to find his place in the world.
Beast Chakras
The spirit of the Tiger inspires monks to incorporate weapons into their attacks, which should merge with the body like claws with a paw. He channels the inner rage into the force of the blows.
The spirit of the Crane rather takes care of the protection and inviolability of inner peace. He tells the monks how to stay untouched even in the most intense battles.
The Spirit of the Snake guides the monks around the battlefield, allowing them to move with incredible speed. Moreover, it indicates the actions of opponents, predicting their movements.
Style of the Beast
At 3rd level, when you use your bonus action and Ki points on monk features such as Flurry of Blows, Patient Defense, and Step of the Wind, you get these improved options:
- Tiger's Rage. When you use Flurry of Blows, you can make two monk weapon strikes instead of unarmed strikes, but they must target the same creature you aimed at with your last attack.
- Ingenuity of Crane. When you use Patient Defense, you can use your reaction to halve the attack’s damage against you, when an attacker that you can see hits you with an attack. This option lasts until the the start of your next turn.
- Snake's Momentum. When you use Step of the Wind, you can benefit both from Dash and Disengage actions at the same time.
Animal Imitation Form
At 6th level, when you roll for Initiative, you start the battle with special combat form. You can spend Ki points up to one third of your monk level (rounded down) to get certain benefits. You arrange these Ki points to activate certatin traits accordingly. You get special trait when you spend at least 1 Ki point and get improved options when you spent more than one point on certain trait.
- Might of Tiger. Reroll one damage dice per turn. +1 to your attack rolls per Ki point spent (up to +3).
- Celerity of Crane. You can treat your weapon and unarmed attacks as with 10 ft. range. +1 to your AC per Ki point spent (up to +3).
- Tenecaty of Snake. You can move through other creatures freely but can not end movement in their space. +1 to your saving throws per Ki point spent (up to +3).
At the start of each of your turns you can readjust spent Ki points to these traits and even add more Ki points if needed (but still no more than one third of your monk level in sum). You loose this benefits at the end of battle.
Primal Technique
At 11th level, whenever you hit at least once using Attack action, you can impose one of the following effects on that target:
- Tiger's Leap. It must succeed on a Strength saving throw or be knocked prone.
- Crane's Swing. It must succeed on a Constitution saving throw or be blinded until the end of its turn.
- Snake's Embrace. It must succeed on a Dexterity saving throw or be restrained until the end of its turn.
Each creature can be affected by certain option once before you finish a long rest.
Unified Style
At 17th level, whenever you use your bonus action on monk features such as Flurry of Blows, Patient Defense, and Step of the Wind, you can immediately spend 2 Ki points to get another bonus action to use the different monk feature or spend 4 Ki points to use the same monk feature again.
You can use this one time feature for free without expending Ki points and regain this ability once you roll for Initiative.
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