Monk
Base Class: Monk

Archery Fighting Style

Starting when you choose this tradition at 3rd level, you gain a +2 bonus to attack rolls you make with ranged weapons. You can't take a Fighting Style option more than once, even if you later get to choose again.

Bow Arts

At 3rd level, you gain proficiency in the longbow and shortbow, which are considered monk weapons for you. Any ranged weapon attacks you make while within 5 feet of a hostile creature do not have disadvantage. Also, you can spend ki points to use the Flurry of Arrows and Soul Arrow features.

At 6th level, you can make a ranged weapon attack to deliver a Stunning Strike.

Flurry of Arrows.

Immediately after you take the Attack action on your turn to make a ranged weapon attack or an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack as a bonus action.

At 17th level when you use this feature, the number of additional ranged weapon attacks increases to two.

Soul Arrow.

When you take the Attack action on your turn to make a ranged weapon attack, you can spend 1 ki point to replace all strikes of that Attack action with soul arrows (if you have access to an ability such as Action Surge, you must spend additional ki points for additional soul arrows). You must choose to use this feature before you take the Attack action. A soul "arrow" ignores partial cover and deals an extra martial arts die of radiant damage. 

Infinite Creation.

At 3rd level, during the course of a long or short rest you may create up to 30 pieces of ammunition for your Dedicated Weapon. Unused ammunition disappears whenever you use this feature. This ammunition is held within a pocket dimension or is otherwise incorporeal until used with your dedicated weapon. Additionally, you may spend 1 ki point as a bonus action to use this feature again.

At 6th level, ammunition created with this feature counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Distracting Shot

Starting at 6th level, when a creature you can see within range makes an attack, you can make a ranged attack as a reaction to interrupt. Regardless of the result of your attack roll, you can choose to spend a ki point to force the creature to reroll it's attack, taking the lower of the two results.

Serenity of the Wind

By 11th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you can spend 1 ki point to gain blindsight with a range of 120 feet for 1 minute.

At 17th level, you always have blindsight out to 30 feet.

Zen Archery

At 17th level, you can attack three times, instead of twice, whenever you take the Attack action on your turn with your Dedicated Weapon.

Archery Fighting Style

Starting when you choose this tradition at 3rd level, you gain a +2 bonus to attack rolls you make with ranged weapons. You can't take a Fighting Style option more than once, even if you later get to choose again.

Bow Arts

At 3rd level, you gain proficiency in the longbow and shortbow, which are considered monk weapons for you. Any ranged weapon attacks you make while within 5 feet of a hostile creature do not have disadvantage. Also, you can spend ki points to use the Flurry of Arrows and Soul Arrow features.

At 6th level, you can make a ranged weapon attack to deliver a Stunning Strike.

Flurry of Arrows.

Immediately after you take the Attack action on your turn to make a ranged weapon attack or an unarmed strike, you can spend 1 ki point to make an additional ranged weapon attack as a bonus action.

At 17th level when you use this feature, the number of additional ranged weapon attacks increases to two.

Soul Arrow.

When you take the Attack action on your turn to make a ranged weapon attack, you can spend 1 ki point to replace all strikes of that Attack action with soul arrows (if you have access to an ability such as Action Surge, you must spend additional ki points for additional soul arrows). You must choose to use this feature before you take the Attack action. A soul "arrow" ignores partial cover and deals an extra martial arts die of radiant damage.

Infinite Creation.

At 3rd level, during the course of a long or short rest you may create up to 30 pieces of ammunition for your Dedicated Weapon. Unused ammunition disappears whenever you use this feature. This ammunition is held within a pocket dimension or is otherwise incorporeal until used with your dedicated weapon. Additionally, you may spend 1 ki point as a bonus action to use this feature again.
At 6th level, ammunition created with this feature counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Distracting Shot

Starting at 6th level, when a creature you can see within range makes an attack, you can make a ranged attack as a reaction to interrupt. Regardless of the result of your attack roll, you can choose to spend a ki point to force the creature to reroll its attack, taking the lower of the two results.

Serenity of the Wind

By 11th level, you can listen to the wind to see the otherwise invisible. As a bonus action, you can spend 1 ki point to gain blindsight with a range of 120 feet for 1 minute.

At 17th level, you always have blindsight out to 30 feet.

Zen Archery

At 17th level, whenever you take the Attack action with your dedicated weapon, you make an additional attack as part of the Extra Attack feature (totalling 3 attacks).

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