Monk
Base Class: Monk

Through hours upon hours of mediation, a dedicated and strict training schedule you gradually feel the great expanse of the multiverse. You are becoming attuned and in touch with with all around you. You can feel how everything connects both near and far. Through using the universe most fundamental basics you can bend and master all around you. When you, another creature, or object is moved you can feel and maybe even see how the universe moves with or around said creature or object. It is both a frightening and enlightening sensation. As you grow stronger so does your connection to the Multiverse and all that it encompasses.  

Weighted Training

At 3rd level, your vigorous training and a constant push of your body’s boundaries though adding increased gravity your daily regiment you gain the following features.

  • As a bonus action, you can spend 1 ki point to break gravitational strain you put on yourself. Your melee attacks now deal additional 1d4 of bonus damage per attack. This will increase to 1d6 at level 6, 1d8 at level 11, and 1d10 at level 17. 
  • Additionally, as a bonus action, you can spend 1 ki point and ignore difficult terrain for one minute.
  • You can manipulate small objects as much as you want.  The mage hand is invisible and made of  a shaped and fine tuned gravitational force. See mage hand spell for reference. Using mage hand is not done in the typical sense, it is done with your mind and/or a few hand movements. You are not "casting" a spell. No material, or verbal components are needed.  

All Knowing Aura

At 6th level, you now have mastered the art of gravitational fields. As such you have created a gravity field around yourself. You can use this feature a number of times per day equal to your wisdom modifier. This last for 1 hour. You must take a long rest to regain all expended uses.

  • As an action the created aura of gravity now gives you tremor sense within its radius and you advantage on perception checks within the radius. As a bonus action, you can use 2 ki to increase the radius by another 10 feet. You can spend up to 6 ki points.
  • You can freely manipulate the elements down to a molecular level in a 5 foot cube. You can bend and shape the elements however you please. An example might be to create bubble of air around you under water to breathe.
  • In addition when you hit 11th level the aura now hinders any number of enemy creatures within your radius as if they were moving through difficult terrain.
  • At 18th level the radius increase to 30ft, and be increased up to 60 ft.

Bridge of the Universe

At 11th level, you have obtained a fine sense of control over gravity. You can now push and pull objects or creatures as you want. You can now use your action to use the Telekinesis spell. This is not done in the typical sense, it is done with your mind and/or a few hand movements. You are not "casting" a spell. No material, or verbal components are needed.

  • You can spend 4 ki points to cast the Telekinesis spell. If you pull a creature towards you and you can make a melee attack immediately afterwards. You deal an extra 1d8 bludgeoning damage to per attack. The extra damage is consider magical for overcoming resistances. 

Master of the Universe

At 17th level you have mastered gravity. You are now attuned with the world and universe around you. You can feel everything. As such you can do one of the following options, as your action, up to your wisdom modifier per long rest. This is not done in the typical sense, it is done with your mind and/or a few hand movements. You are not "casting" a spell. No material, or verbal components are needed.

  • Your All Knowing Aura now gives you blind sight within its radius.
  • Bending the gravity in the area to your whim you can now fly. Your fly speed is the same as your movement speed. For an additional 3 ki points per creature you can make them fly too. See Fly spell for more details.
  • Your physical training has reached its peak and with the combination of your mastery of gravity your enemies slow before. Once per day you can slow 3 creatures. You can spend an addition 4 ki points per creature to slow another creature. See Slow spell for more details of the effects.
  • You can summon a black hole behind a creature within 30 feet of you and send them to another plane of existence. You may spend additional ki points to create more black holes behind enemies. 4 ki points per creature. See the Banishment spell for more details. In addition a creature affected by the black hole takes 6d6 force damage on failed save. On a successful save, the creature only takes half damage and it is not banished.
  • Using gravity you bend the elements and forces of nature to your will. A great ball of dark storms gather. Shooting black lightning every so often. See Storm Sphere spell for more details. 
  • You can create a harmless black hole next to yourself and teleport to another point. See Dimension Door Spell for reference. 

Previous Versions

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