Base Class: Artificer
The Toy Maker Claus uses his magic powers to deliver his toys to children all over the world on one night. He spends most of the year crafting toys and gifts, as well as keeping an eye on who's naughty or nice.
Tool Proficiency
3rd-level Toy Maker Claus feature
You gain proficiency with woodcarver’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Toy Maker Claus Spells
3rd-level Toy Maker Claus feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Battle Smith Spells
| Artificer Level | Spell |
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3rd |
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5th |
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9th |
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13th |
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17th |
Magical Sleigh
3rd-level Toy Maker Claus feature
Your tinkering has borne you an enchanted vehicle, a magical sleigh. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Magical Sleigh stat block, which uses your proficiency bonus (PB) in several places. It is a large sled with room for at least 6 medium players to ride it. While it can move on its own, it can also be pulled by a team of reindeer or horses. While connected to the sleigh, if your team has an Intelligence of 5 or less, their Intelligence becomes 6, and they gain the ability to understand one language of your choice that you speak. The sleigh and team of mounts work together as a single unit
In combat, the sleigh can serve as your mount. While mounted, you can make any spell you cast that targets only you also target your sleigh. When dismounted, the sleigh shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the sleigh can take any action of its choice, not just Dodge.
If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your woodcarver’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The magical sleigh returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new magical sleigh if you have your woodcarver’s tools with you. If you already have a magical sleigh from this feature, the first one immediately perishes. The sleigh also perishes if you die.
Magical Sleigh
Medium construct
Armor Class 15 (natural armor)
Hit Points 2 + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed 40 ft., fly 80 ft.
Saving Throws Dex +1 plus PB, Con +2 plus PB
Skills Athletics +2 plus PB, Perception +0 plus PB × 2
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10 + (PB × 2)
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Vigilant. The sleigh can’t be surprised.
Herd Mentality. The sleigh can be pulled by up to 8 mounts. When connected to the sleigh, each mount's Intelligence becomes 6 (unless it is already higher), and gain the ability to fly. When combined, the team and the sleigh move as one unit, but each mount and the sleigh itself can be attacked individually. When a mount drops below 0 hit points, the sleigh will spend an action to perform Spreading Cheer on the mount. If the sleigh is destroyed, the mounts will lose their Intelligence bonus and scatter.
Grandma's Bane. If the sleigh moves at least 20 feet straight toward a creature and then hits it with a runover attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the sleigh can make another runover attack against it as a bonus action.
Actions
Spreading Cheer. The sleigh emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).
Runover. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Reaction
Deflect Attack. The sleigh imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the sleigh or the mounts attached to it.
Font of Yuletide
5th-level Toy Maker Claus feature
You can choose one spell from your Toy Maker Clause Specialist Spells to become a cantrip that you can cast at will instead of spending a spell slot. You may change this spell after a long rest.
Also, during the 24-hour period before the winter solstice, you may treat all of your specialist spells as cantrips that you can cast at will instead of spending a spell slot.
Arcane Cheer
9th-level Toy Maker Claus feature
You've learned new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your magical sleigh hits a target, you can channel magical energy through the strike to create one of the following effects:
- The target takes an extra 2d6 force damage.
- Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.
You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.
And to All a Good Night!
15th-level Toy Maker Claus feature
Your Arcane Cheer and magical sleigh become more powerful:
- The extra damage and the healing of your Arcane Jolt both increase to 4d6.
- Your magical sleigh gains a +2 bonus to Armor Class.
- Whenever your magical sleigh uses its Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
Previous Versions
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12/5/2022 2:06:45 AM
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12/5/2022 2:09:41 AM
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1.1
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Coming Soon
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