Artificer
Base Class: Artificer

While many artificers focus their talents on building and enchanting objects, some turn that attention inward, choosing instead to magically alter their own bodies. These arcane surgeons, known as Metamorphs, specialize in combining magic and medicine to enhance the power of themselves and their allies. But be warned - tinkering with  biology can have monstrous side effects.


 This subclass was created in Episode 4 of Untested Arcana - new content weekly on YouTube!

 

Unnatural Knowledge

3rd-level Metamorph feature

You gain proficiency in the Arcana and Medicine skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

Metamorph Spells

3rd-level Metamorph feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Metamorph Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Battle Smith Spells

Artificer Level Spell

3rd

cure wounds, false life

5th

alter self, ray of enfeeblement

9th

haste, revivify

13th

polymorph, stoneskin

17th

contagion, reincarnate

Metamorphic Brute

3rd-level Metamorph feature

At 3rd level, when you take this specialty, you discover a monstrous new form. As a bonus action, you can assume the form of a Metamorphic Brute for 1 minute. Your statistics are replaced by the form's statistics, which you can find in the Metamorphic Brute stat block. You determine the form's appearance; your choice has no effect on its game statistics.

When you transform, you assume the form's hit points. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, and you immediately fall unconscious.

You retain the benefit of any features from your class or race that the Brute form would be physically capable of using, including special senses or damage resistances. While in this form, you cannot cast or concentrate on spells. You also temporarily lose attunement to any magic items, which you regain when you return to your original form.

You choose whether your equipment falls to the ground in your space or is worn by your new form. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment. Your equipment doesn't change size or shape to match the new form, and any equipment the Brute form can't wear must fall to the ground.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Metamorphic Brute

Armor Class 12 + PB

Hit Points ten times your artificer level

Speed 40 ft.

STR
13 + PB + your intelligence modifier
DEX
12 (+1)
CON
14 + PB
INT
(−2)
WIS
(-1)
CHA
(−2)

Saving Throws Strength, Constitution

Skills Athletics

Damage Resistances bludgeoning, piercing, and slashing from nonmagical sources

ChallengeProficiency Bonus (PB) equals your bonus

Metamorphic Intensity. The Brute can use a bonus action on its turn to attempt to grapple a target, take the Dash action, or attempt to break a grapple or restraint that would normally require an action.

Attacks

Brute Smash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + your intelligence modifier bludgeoning damage.

Hurl Debris. Ranged Weapon Attack: your spell attack modifier to hit, range 30/60 ft., one target. Hit: 1d12 + your intelligence modifier damage. The brute can pick up a piece of debris as part of this attack if one is available; the DM determines if the debris is suitable for the attack as well as its damage type.

Brute Strength

5th-level Metamorph feature

By 5th level, your unceasing experimentation enhances your brutish form. Your Brute form gains the following benefits:

  • You can attack twice, instead of once, whenever you take the Attack action on your turn.
  • You gain a +1 bonus to attack rolls and damage rolls.
  • When you are forced to make a saving throw besides Constitution, you can use your reaction to make a Constitution saving throw in its place. You can use this ability only once each time you transform

Persistent Transmutation

9th-level Metamorph feature

At 9th level, your ability to alter the flesh of other creatures is unparalleled. Whenever you cast a transmutation spell that targets yourself or a friendly creature, the duration is doubled. If the spell requires concentration, you have advantage on checks made to maintain your concentration on it.

Brawn and Brain

15th-level Metamorph feature

At 15th level, you have achieved a near-perfect fusion of your enormous intellect and your hulking transformation. Your Brute form gains the following benefits.

  • Your attacks gain a +2 to attack and damage rolls.
  • You can maintain your Intelligence, Wisdom, and Charisma scores while in your Brute Form, as well as any saving throw proficiencies you have for those abilities.
  • You maintain your attunement to magic items and are able to cast spells while in your Brute form as long as they do not require concentration.
  • You can stay in this form for 1 hour each time you undergo your transformation.

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