Monk
Base Class: Monk

No Regular Kitty

When you choose this subclass at level three you gain access to the various benefits of a martial artist with a feline form.

Pounce; If you move at least 15 feet towards a creature you can spend 2 ki points to make a modified unarmed strike against it. On a hit, you deal an additional martial arts die of damage for the attack and the target must succeed on a Strength Saving Throw against your monk save DC or be knocked prone.

Kitty Claws; Combat in your kitty form has taught you how to implement your natural claws into your martial arts to deadly effect. When you make an unarmed strike against an enemy you can spend 2 ki points to have all unarmed strikes inflict 1 bleed on a hit until the start of your next turn.

Bleed: At the start of the target's turn they take damage equal to the amount of bleed they have. At the end of that target’s turn, they heal 1 bleed. Constructs, oozes, undead, and elementals are immune to this effect.

Kitty claws inflict more than one bleed when you reach higher levels: 2 bleed at 5th level, 3 bleed at 11th level, and 4 bleed at 17th level. 

Enhanced Standing Jump; You can jump up to your movement speed from standing.

Feet First; When your character falls at least five feet and would land prone, they instead land on their feet.

Domesticated Ambush Predator

At 6th level your kitty flexibility has reached new levels and allows you the following abilities:

Kitty Climb: Your feet are able to turn around 180 degrees granting you a climbing speed equal to your movement speed. You can climb on ceilings without needing to make an ability check. You may not attack foes while climbing in this way without falling.

Feline Nimbleness: Having mastered moving around the space of your enemies you learn how to move through the space of creatures your size and larger without needing to role.

Awareness of the Kitty

At level 11, your primal senses are honed to the point of premonition.

You can sense incoming attacks, having the option to spend points of Ki to increase your armor class. As a bonus action on your turn, you can gain +1 AC for each Ki point spent to a maximum of 3. This lasts until the beginning of your next turn.

Also, if you would be surprised at the beginning of combat, you can instead spend 2 points of Ki to act normally. 

Master Kitty

At 17th level you have learned your greatest strength, an irresistible tummy that is very dangerous to scratch. If you are prone and an enemy hits you with an attack you may use your reaction to make an opportunity attack. If you hit with an opportunity attack in this way you automatically land a critical hit and may add an additional damage die. Furthermore, on a hit, all opportunity attacks you make against enemies are automatically critical hits.

No Regular Kitty

When you choose this subclass at level three you gain access to the various benefits of a martial artist with a feline form.

Pounce; If you move at least 15 feet towards a creature you can spend 2 ki points to make a modified unarmed strike against it. On a hit, you deal an additional martial arts die of damage for the attack and the target must succeed on a Strength Saving Throw against your monk save DC or be knocked prone.

Kitty Claws; Combat in your kitty form has taught you how to implement your natural claws into your martial arts to deadly effect. When you make an unarmed strike against an enemy you can spend 2 ki points to have all unarmed strikes inflict 1 bleed on a hit until the start of your next turn.

Bleed: At the start of the target's turn they take damage equal to the amount of bleed they have. At the end of that target’s turn, they heal 1 bleed. Constructs, oozes, undead, and elementals are immune to this effect.

Kitty claws inflict more than one bleed when you reach higher levels: 2 bleed at 5th level, 3 bleed at 11th level, and 4 bleed at 17th level. 

Enhanced Standing Jump; You can jump up to your movement speed from standing.

Feet First; When your character falls at least five feet and would land prone, they instead land on their feet.

Domesticated Ambush Predator

At 6th level your kitty flexibility has reached new levels and allows you the following abilities:

Kitty Climb: Your feet are able to turn around 180 degrees granting you a climbing speed equal to your movement speed. You can climb on ceilings without needing to make an ability check. You may not attack foes while climbing in this way without falling.

Feline Nimbleness: Having mastered moving around the space of your enemies you learn how to move through the space of creatures your size and larger without needing to roll.

Awareness of the Kitty

At level 11, your primal senses are honed to the point of premonition. You can sense incoming attacks, having the option to spend points of Ki to increase your armor class. As a bonus action on your turn, you can gain +1 AC for each Ki point spent to a maximum of 3. This lasts until the beginning of your next turn. Also, if you would be surprised at the beginning of combat, you can instead spend 2 points of Ki to act normally.

Master Kitty

At 17th level you have learned your greatest strength, an irresistible tummy that is very dangerous to scratch. If you are prone and an enemy hits you with an attack you may use your reaction to make an opportunity attack. If you hit with an opportunity attack in this way you automatically land a critical hit and may add an additional damage die. Furthermore, on a hit, all opportunity attacks you make against enemies are automatically critical hits.

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