Artificer
Base Class: Artificer

The Ring Bearer has spent most of its life crafting a ring that will wield them more power. This power allows them to change the tide of battle for them and their allies. A Ring Bearers goal is to assist those that need help and fight for a greater cause.

Martial Weapon Proficiency

Gain Proficiency with Martial Weapons

Ring Bearer Spells

3rd-level Ring Bearer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artillerist Spells

ARTIFICER LEVEL SPELL

3rd

Armor of AgathysWrathful Smite

5th

Enlarge/ReduceBorrowed Knowledge

9th

fireball, Counterspell

13th

Wall of FirePrivate Sanctum 

17th

Bigbys Hand, wall of force

Magic Ring

3rd-level Ring Bearer feature

 At 3rd level you gain the ability Magic ring. The user is granted 3 Abilities from the ring that can be used one at a time and has uses equal to your proficiency. Regain uses after long rest. The rings abilities do not stack with Artificer infusions. When a ring ability is used on an item with an infusion the infusion is dropped.

The magic acts as your spellcasting focus.

Ring Powers

ABILITIES ACTIVATION

Weapon Enhancement

When activating the Weapon Enhancement ability the weapon you are holding uses your int. modifier until you end the ability (Only usable on self)

Armor Enhancement 

When activating the Armor Enhancement ability you gain a +1 to your AC until you end the ability (Only usable on self)

Savior

When activating the Savior ability you throw a circle (15ft) centered on a point (60ft range) that gives 1d8 temp hp per half your level.

The temp hp may be divided amongst all players inside the circle or only given to one person 

Extra Attack

5th-level Ring Bearer feature

At 5th level you gain an extra attack

 

Infusion Transfer

When activating a Magic Ring ability on an item that has an infusion the infusion may be passed on to an ally.

Magic Ring But Slightly Better

9th-level Ring Bearer feature

You now have the capability to use 2 of the rings abilities at once.

Ring Powers

ABILITIES ACTIVATION

Weapon Enhancement

When activating the Weapon Enhancement ability the weapon you are holding uses your int. modifier and grants it a +1 until you end the ability (Only usable on self)

Armor Enhancement 

When activating the Armor Enhancement ability you gain a +2 to your AC until you end the ability (Only usable on self)

Savior

When activating the Savior ability you throw a circle (15ft) centered on a point (60ft range) that gives 1d8 temp hp per half your level. This now also allows the user given the temp hp to move without provoking an opportunity attack.

(The temp hp may be divided amongst all players inside the circle or only given to one person)

Magic Ring But Way Better

15th-level Ring Bearer feature

Ring Powers

ABILITIES ACTIVATION

Weapon Enhancement

When activating the Weapon Enhancement ability the weapon you are holding uses your int. modifier and grants it a +1 until you end the ability (Only usable on self). Add 2d6 elemental damage of your choosing.

Armor Enhancement 

When activating the Armor Enhancement ability you gain a +2 to your AC until you end the ability. While active the user nullifies advantage against them. (Only usable on self)

Savior

When activating the Savior ability you throw a circle (15ft) centered on a point (60ft range) that gives 1d8 temp hp per half your level. This now also allows the user given the temp hp to move without provoking an opportunity attack while also gaining resistance to the first elemental type used against them until the temp hp is gone.

(The temp hp may be divided amongst all players inside the circle or only given to one person)

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