Artificer
Base Class: Artificer

Music is an irreplaceable form of art. One as vague as a dream, yet as precise as any science. From creating random notes, to creating meticulous masterpieces. In the vast world of the arcane, and the ever-improving world of technology, the pursuit of art has taken a backfoot, becoming stale and archaic.

It is exactly these circumstances that have piqued the minds of these eccentric tinkerers, who have brought it upon themselves to unite the best of both worlds. Masters of discord, they emerge from their workshops to rock the old world with something new.

Luthier

When you adopt this specialization at 3rd level, you gain proficiency with woodcarver's tools and smith's tools. 

Moreover, over the course of one workweek, you can expend 50 gp worth of materials and use your woodcarver's tools and smith's tools to craft and create musical instruments.

Virtuoso Spells

Starting at 3rd level, you always have certain spells prepared when you reach certain levels in this class, as shown in the Virtuoso Spells table. Each spell counts as an Artificer spell for you, but doesn't count against the number of Artificer spells you can prepare.

Virtuoso Spells

Artificer Level Spells
3rd Earth Tremor, Sleep
5th Blindness/Deafness, Calm Emotions
9th Lightning Bolt, Slow
13th Confusion, Compulsion
17th Animate Objects, Control Winds

 

Maestro's Touch

Beginning at 3rd level, your passion for music has led you to making different instruments to express yourself and your magical capabilities.

As an action, you can turn any instrument that you touch into an Arcane Instrument. While this instrument is on your person, you gain the following benefits:

  • You can use your Arcane Instrument as a spellcasting focus for your Artificer spells.
  • You are proficient with your Arcane Instrument. When you make a Charisma (Performance) check with that instrument, you can add your Intelligence modifier to the roll.
  • As an action, you can unleash a powerful burst of sound. Each creature in a 15 ft. cone originating from you must make a Constitution saving throw against your spell save DC, taking 2d8 thunder damage on a failure or half as much on a success. This instrument deals more damage when you reach higher levels - 3d8 at 9th level, and 4d8 at 15th level.

Low Frequencies

At 5th level, your masterful performances are an inspiration to the crowd.

As a bonus action while wielding your Arcane Instrument, you can choose any number of friendly creatures within 15 ft. of you that can hear you to gain the following benefits:

  • Its speed is increased by 10 ft. and it does not provoke opportunity attacks until the start of you next turn.
  • It gains temporary hit points equal to your Intelligence modifier.
  • If the creature is at 0 hit points and is dying, it is stabilized.

You ca use this feature a number of times equal to your proficiency bonus, and you regain any expended uses when you finish a long rest.

Heavy Metal

At 9th level, you learn how to pump an extra jolt into your songs.

Whenever you cast a spell of 1st level or higher that deals lightning damage, you can add your Intelligence modifier to the damage roll of that spell.

Elevated Icon

By 15th level, your bond with your instrument and craft are unbreakable. You gain the following benefits:

  • You gain resistance to thunder damage, and are immune to being Deafened.
  • While wielding your Arcane Instrument, you gain a bonus to your AC equal to half your Charisma modifier (rounding down).
  • If a creature fails its saving throw against an attack from your Arcane Instrument, they are pushed backwards by 15 ft.
  • When you use your Flash of Genius, your allies can now add the bonus to their attack or damage rolls.

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