Monk
Base Class: Monk

Champions are not made in monasteries. Champions are made from something deep inside them. Monks of the Way of the Butterfly train endlessly every day, not just to defeat their rivals, but to break beyond the very limits of their might. After all, a champion is someone who fights on, even when they can't.

Way of the Butterfly Features

Monk Level Feature
3rd Rocky Exterior, Tiger's Eye
6th Float Like A Butterfly
11th Sting Like A Bee, Saved By The Bell
17th King of the Ring

Rocky Exterior

3rd-level Way of the Butterfly feature

Your muscles and hardened focus give you a sensual charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

In addition, you gain proficiency in one of the following skills of your choice: Deception, Intimidation, Performance, or Persuasion.

Tiger's Eye

3rd-level Way of the Butterfly feature

When you choose this tradition at 3rd level, your martial arts training has led you to meet the challenge of your rivals. As a bonus action, you can spend 1 ki point to choose one creature you can see within 30 feet of you. That creature is then marked for 1 minute with your Tiger's Eye. When a marked creature hits you with an attack, you can use your reaction to halve the attack's damage against you. Furthermore, your unarmed strikes and monk weapon attacks score a critical hit on a roll of 19 or 20 against creatures marked by your Tiger’s Eye.

In addition, once per turn, when you score a critical hit on an attack roll with an unarmed strike or monk weapon, you regain 1 ki point. This increases to 2 ki points at 11th level.

Float Like A Butterfly

6th-level Way of the Butterfly feature

Starting at 6th level, your dedication to the ring has taught you many combat maneuvers. When engaged with a creature marked by your Tiger's Eye, you can perform a series of combo maneuvers. You must proclaim what maneuver you want to use before you make it. You cannot use more than one maneuver per attack.

Clinching. As a bonus action, you hold onto a creature no more than one size larger than you. You have advantage on melee attack rolls against that creature, but attack rolls that creature makes against you have advantage as well until you end the clinch as a bonus action, or are no longer within reach of melee attacks of the target.

Counter. Whenever a creature within 5 feet of you misses you with an attack roll, you can use your reaction to make an unarmed strike against them.

Cross Combo. When you hit a creature with an unarmed strike twice in a row as part of the Attack action, your next Flurry of Blows does not cost ki.

Footwork. You ensure your safety while backing off from an opponent. You can take the Disengage action as a bonus action without expending a ki point if you reduce your movement to 10 feet. This movement reduction lasts until the start of your next turn, and you can only use this feature if you haven’t moved this turn.

Hook. Once per turn, you can make a hook swing as part of your unarmed strike that ignores any AC bonuses provided by nonmagical features and abilities (such as battle master maneuvers), and shields. If you hit with this unarmed strike, that target also has a -5 penalty to its Passive Perception, and has disadvantage on Wisdom (Perception) checks until the start of your next turn.

Overhand. Once per turn, you can make an overhand unarmed strike. If you hit with this unarmed strike, the target must make a Strength saving throw against your Ki Save DC. On a failed save, the target is pushed away from you up to 5 feet. If you are a Small creature making this attack against a creature of Medium or Large size, you add your proficiency bonus to the damage roll of this unarmed strike.

Uppercut. Once per turn, you can make an uppercut unarmed strike against a creature. If you hit with this unarmed strike, the next attack roll that target makes is at disadvantage.

Weaving. The Dodge action now also grants advantage on Strength and Constitution saving throws until the start of your next turn.

Sting Like A Bee

11th-level Way of the Butterfly feature

At 11th level, you focus your ki into your movements and quick strikes beyond what previously you could do. When you hit a creature with an unarmed strike or monk weapon, you can spend 1 ki point to perform a Jab. A Jab deals damage equal to your Strength or Dexterity modifier. You may only make a number of Jabs equal to your proficiency bonus per turn.

Saved By The Bell

11th-level Way of the Butterfly feature

Also at 11th level, your conditioning to fighting forced you to become more durable. When you take damage, you can use your reaction and expend one hit die to regain hit points as long as the damage would not reduce your hit points below 0. You must have a hit die to expend, and you can use this trait a number of times equal to your Constitution modifier. You regain expended uses when you finish a long rest.

King of the Ring

17th-level Way of the Butterfly feature

At 17th level, as a bonus action you can expend 3 ki points to empower yourself as King of the Ring. For 1 minute, all hostile creatures are considered marked by your Tiger's Eye, during which you gain additional benefits:

  • Your Martial Arts die becomes a d12.
  • Your critical hit range increases by 1.
  • When you are hit with an attack, you can use your reaction to take no damage instead, or make an unarmed strike.
  • When you reduce a hostile creature to zero hit points, you regain hit points equal to your monk level + your Constitution modifier (minimum 1).
  • When making an attack roll against a target, you can use their passive perception instead of their AC to determine whether or not you hit.

You can use this feature once per long rest. While you have no uses available, you can spend 5 ki points to use this feature again.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2023 6:42:48 PM
17
5
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Coming Soon

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