Base Class: Artificer
Mobilize Engage
Mech Pilot Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Mech Pilot Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Mech Pilot Spells
|
Artificer Level |
Spell |
|
3rd |
magic missile, shield |
|
5th |
gust of wind, shatter |
|
9th |
lightning bolt, sending |
|
13th |
dimension door, fire shield |
|
17th |
teleportation circle, wall of stone |
Battle Mech
At 3rd level, your knowledge of arcane mechanics has allowed you to develop a sophisticated mechanical suit that you pilot into battle. Over the course of a long rest, you can use your tinker’s tools to create a battle mech, which functions as a magical suit of medium armor. The armor weighs 200 pounds, which you can ignore while you wear it. The armor can be the target of one of your artificer infusions.
You gain the following benefits while wearing the battle mech:
- When you attack with a weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
- You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- You gain proficiency with martial weapons.
The armor is powered by your magic, and any creature other than you that dons the battle mech receives no benefits and their movement speed becomes 0.
Tactical Assault Array
Also at 3rd level, you can adjust your armor for a given combat situation. When you create your battle mech, choose one of the following modes: hellion, valkyrie, or titan. The mode you choose gives you special benefits while you wear the battle mech, and determines its properties as armor per the Battle Mech Armor table. You can change your battle mech’s mode whenever you finish a short or long rest, provided you have tinker’s tools in hand.
Battle Mech Armor
|
Mode |
Armor Class |
Stealth |
|
Hellion |
14 + Dex Modifier |
- |
|
Valkyrie |
16 + Dex Modifier (Max 2) |
- |
|
Titan |
20 |
Disadvantage |
Hellion
This battle mech mode sacrifices armor and mobility, preferring instead to rain destruction on foes from long range with heavy weaponry. It has the following features:
- You can ignore the massive property of firearms.
- Bombardment. As a bonus action, you can assume a braced firing stance if you are standing on a solid surface. While in this stance, you can use a bonus action to make a ranged weapon attack. Additionally, attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls, your speed becomes 0, you can’t be knocked prone,though you may be pushed or pulled immediately removing you from this stance. As a bonus action, you can exit this stance.
Titan
This battle mech mode is focused on close quarters combat with its ironclad defense. It has the following features:
- You can ignore the two-handed property on a single melee weapon you’re holding. You may not utilize a shield while in this form.
- Your maximum hit points increase by an amount equal to your artificer level. If your current hit points are equal to your non-reduced maximum hit points, entering your battle mech allows your current hit points to be set equal to your new maximum hit points.
- Rebuff. When you hit a creature that is no more than two sizes larger than you with a melee weapon attack, you can immediately use a bonus action to force it to make a Strength saving throw against your spell save DC. On a failed save, you can push the creature up to 15 feet away from you.
- Bulwark. When a creature you can see attacks a target other than you, you can use your reaction to move up to half your movement speed. At the end of this movement, if you are within 5 feet of the target of the attack, you can force the attack to target you instead. This movement doesn’t provoke opportunity attacks.
This mode’s AC increases by 1 when you reach 9th level, again when you reach 13th level, and again and at 17th level
Valkyrie
This battle mech mode is adept at skirmishing in mobile battlefronts. It has the following feature:
- Blitz. You can Dash or Disengage as a bonus action. When you Dash, you gain the effects of the jump spell until the end of your turn, and if you move at least 10 feet in a straight line straight toward a target before hitting it with a weapon attack, it takes an extra 1d8 lightning damage. You can deal this extra damage only once on each of your turns. This extra damage increases to 2d8 at level 9.
Extra attack
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Multirole
Overdrive
At 9th level, you can push your battle mech to its limits. As an action, you can activate your battle mech’s Overdrive ability, which grants you effects based on its mode, as shown below. This ability requires a loud vocal component. Once you have used a mode’s Overdrive ability, you cannot use that mode’s Overdrive ability again until you have finished a long rest.
Hellion
You gain advantage on your ranged weapon attacks for 1 minute, while braced
Titan
You cast the enlarge/reduce spell on yourself without somatic or material components and without requiring your concentration. While you are under the effect of the spell, you gain temporary hit points equal to your artificer level at the end of each turn. When you use your Rebuff feature against a target, you can deal 1d6 thunder damage to every target of your choice within 10 feet of it.
Valkyrie
You cast the haste spell on yourself without somatic or material components and without requiring your concentration.
Haste Spells Effects
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.
Final Assault
Final Assault
At 15th level, your battle mech can take to the skies and unleash its full potential. You have a flying speed equal to your current walking speed.
Additionally, your battle mech gains benefits based on its mode, as shown below.
Hellion
When you hit a target with a ranged weapon attack, you can deal an extra 1d8 cold, fire, lightning or thunder damage (your choice) to that target.
Titan
When you use your Rebuff feature to push a creature away from you, you can instead choose to attempt to stun them the enemy using a con save vs your spell dc
Valkyrie
When you use your Blitz feature, you deal an additional extra 1d8 lightning damage for every 10 feet you move in a straight line straight toward a target before hitting it with a weapon attack, to a maximum of 4d8.
Previous Versions
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5/28/2023 2:19:18 AM
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5/29/2023 4:44:54 PM
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6/6/2023 2:14:12 AM
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