Monk
Base Class: Monk

Monks of the Way of the Guardian are devoted to a life of protecting and comforting the innocent, as well as instilling fear in those who would harm others. They learn techniques to frighten would-be assailants, influence those around them with wise words, and protect themselves from harm. 

Guardian's Defense

Starting at 3rd level, you can use your deflect missiles reaction on melee attacks that deal piercing, bludgeoning, or slashing damage a number of times per long rest equal to your Dexterity Modifier.  

If you reduce the damage to 0, you can choose to deflect the attack at any creature within 5 feet of you. You make this attack with proficiency, regardless of your weapon proficiencies, and the weapon counts as a monk weapon for the attack, dealing damage equal to your Martial Arts Die plus your Dexterity Modifier.

Inner Focus

Starting at 3rd Level, you can use a bonus action on your turn to regain ki points equal to your Wisdom modifier (minimum +1). Once you use this feature, you must finish a short or long rest before you can use it again.

Intimidating Blows

Starting at 3rd Level, when you hit a creature with unarmed strike or monk weapon attack, you deal an extra 1d4 psychic damage to the target, which can take this extra damage only once per turn.

Calming Presense

Starting at 6th level, you can use your ki to duplicate the effects of certain spells. You can spend 2 ki points to cast Calm Emotions, Detect Thoughts, Suggestion, or Healing Word at 2nd level without providing material components. Wisdom is your spellcasting modifier for these spells. Additionally, you gain the Guidance cantrip if you don’t already know it.

Improved Intimidating Blows

Starting at 11th Level, whenever you deal damage from an intimidating blow, you can spend 1 Ki Point to deal an additional 3d4 psychic damage and force the target succeed on a Wisdom saving throw or be frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. 

Protective Dash

When an ally is reduced to zero hit points, you can use your reaction to move up to your movement towards your ally. This movement does not invoke attacks of opportunity. If you are within 5 feet of your ally at the end of your movement, you may as part of your reaction place yourself in front of the blow attempting to deflect the damage. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. Any remaining damage is delt to you instead of your ally. 

If you reduce the damage to 0, you can spend 1 ki point to reflect the full damage rolled at a creature of your choice within 30 feet. 

Once you use this ability, you must finish a short or long rest before using it again. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2023 4:01:51 AM
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7/6/2023 4:04:38 AM
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