Artificer
Base Class: Artificer

It is the purview of artificers to create and shape works of artistry through their crafts, but none work on a scope as large as the terraformer. Where others work blades and trinkets, the terraformer works the natural world itself through the power of artifice, shaping it into a more useful— and beautiful—creation. Altering the land is no simple feat. Terraformers employ a combination of powerful magic and illusions to undertake their work, allowing them quick changes on small scales and, with time and effort, the power to make mountains.

Terraformer Spells

3rd-level Terraformer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Terraformer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Terraformer Spells

Artificer Level Spell

3rd

earth tremor, entangle,mold earth

5th

earthbind, pass without trace

9th

erupting earth, plant growth

13th

hallucinatory terrain, wall of stone

17th

passwall, teleportation circle

Mapmaker

3rd-level Terraformer feature

You gain proficiency with cartographer's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Master of Terrain

3rd-level Terraformer feature

You have created a powerful totemic map, which allows you to adapt nearby terrain to your advantage. As a bonus action, you can alter the map, and briefly alter the terrain around you along with it. Choose a point within 60 feet of you, which is altered in one of the following ways:

Illusory Terrain. You magically disguise the appearance of surfaces within a 15-foot radius, 30-foot high cylinder. This can include a variety of cosmetic changes from making the surface look like they are made of a different material to making them appear to be in better or worse repair. This effect can make pre-existing structures appear different, but it can’t create entire objects from anything. For instance, a broken window can be made to look unbroken, a bare tree can be made to look full of leaves, or a cottage could be made to look like a large rock, but an empty field cannot be made to look like a cabin sits upon it. A successful Intelligence (Investigation) check against your spell save DC reveals the effect to be illusory.

Hostile Environment. The ground in a 15-foot radius around the point becomes difficult terrain, filling with vines, rubble, or other obstructions appropriate to the region. A creature that enters the terrain for the first time on a turn or starts its turn in the terrain takes 1d4 force damage. Creatures of your choice are unaffected by this terrain.

Terra Incognita. A 10-foot-radius, 20-foot-high cylinder centered on the point becomes shrouded in dim light unless it was already darker. Creatures of your choice gain half cover and have advantage on Dexterity (Stealth) checks within that area, as the terrain subtly shifts to protect and hide them.

 This alteration lasts for 1 minute. You can move it to another point within 60 feet of the original as a bonus action. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

 

Forceful Terraforming

5th-level Terraformer feature

When you cast an artificer spell using your cartographer’s tools that damages a creature, reduces a creature’s speed, moves a creature against its will, or causes a creature to be paralyzed, prone, or restrained, each creature affected takes an additional 1d8 force damage.

Terramorphic Explosion

9th-level Terraformer feature

You can extract energy from the land around you to impressive effect. While you have an ongoing terrain effect using your Master of Terrain feature, you can immediately end the effect as an action to create a magical explosion. When you do, each creature of your choice in that area must make a Constitution saving throw against your spell save DC. A creature takes 4d6 force damage on a failed save and is knocked prone, avoiding being knocked prone on a successful save and taking half as much damage. Additionally, each creature of your choice in that area instead absorbs energy from the affected terrain, regaining 4d6 hit points.



Mold the Land

15th-level Terraformer feature

You can use your map to mold large sections of the earth around you. You can cast mirage arcane  without expending a spell slot. Once you use this feature, you can’t do so again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
9/18/2023 5:46:19 AM
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Terraformer Image

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