Base Class: Artificer
| Tool Proficiency |
| 3rd-level Bomber feature |
| You gain proficiency with Smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. |
| Bomber Spells | |
| 3rd-level Bomber feature | |
| You always have certain spells prepared after you reach particular levels in this class, as shown in the Bomber Spells table. | |
| These spells count as artificer spells for you, but you cannot learn spell beyond 1st level spells other than your bomber spells table. | |
| Bomber Spells Table | |
| Artificer Level | Spell |
| 3rd | Shield |
| 5th | Pyrotechnics |
| 9th | Tiny Servant |
| 13th | Summon Construct |
| 17th | Animate Objects |
| Bomb Expert | |||||||||||
| 3rd-level Bomber feature | |||||||||||
| When you choose this archetype at 3rd level, you learn to make Explosive that you can make every short or long rest by 5 Bomb's components, | |||||||||||
| That can be used to make bombs from your bombs list to attack. | |||||||||||
| You gain more Two Maximum Bomb's Components per rest at 7th level ,15th and one more at 19th level. | |||||||||||
| you can spend a spell slot of level 1 or higher to make your bomb do more damage or increase range of effect. | |||||||||||
| 1st Spell Slot + 1d6 damage | 2nd = 2d6 | 3rd=3d6 | 4th=4d6 | 5th=5d6 | |||||||
| 1st Spell Slot + 5 ft. radius | 2nd =10ft. | 3rd=15ft. | 4th=20ft. | 5th=25ft. | |||||||
| Or you can spend 1 of your spell slots at the level require to use Bomber's Explosive equal to bomb's components require for that type of bomb. | |||||||||||
| Bomber's Explosive | ||||||||||||
| 3rd-level Bomber feature | ||||||||||||
| You learn how to make four Type of bombs of your choice, which are detailed under “Bombs List” below. | ||||||||||||
| You learn two additional Bombs type of your choice at 7th, 10th, and 15th and 17th level. | ||||||||||||
| you can also replace one Bombs types you know with a different one at the start of the day after full long rest by use 1 hour to prepare your bombs list. | ||||||||||||
| Saving Throws. Some of your Bombs require your target to make a saving throw to resist the bomb’s effects. The saving throw DC is calculated as follows: | ||||||||||||
| Bomb save DC = 8 + your proficiency bonus + your INTELLIGENCE modifier | ||||||||||||
| on a successful save target in the area still take half the damage or effect unless they have ability to do otherwise. | ||||||||||||
| Bomb's Components | Bombs list | Bomber LV. Require | ||||||||||||||
| require | Demolition | |||||||||||||||
| Blast, Force damage | ||||||||||||||||
| 1 | *Land mine | 2d8 force | 5ft.aoe | Lv.3 | ||||||||||||
| action | wis/dex save | trap | ||||||||||||||
| touch | * can't be use with cannon. | |||||||||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check- | ||||||||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||||||||
| Triggered on step. | ||||||||||||||||
| Can be stack up to five Land Mines in one square of 5 ft. one stack use one action. | ||||||||||||||||
| 2d8 force damage | Stack | from +2d8 up to +8d8 | ||||||||||||||
| 1 | *Dynamite | 2d10 force | 5ft. Aoe | Lv.3 | ||||||||||||
| action | dex save | push 5 ft. | ||||||||||||||
| 60 ft. | throw | |||||||||||||||
| Can be stack up to five dynamite and use as one attack action. | ||||||||||||||||
| 2 d10 force damage | Stack | from +1 d10 up to +4d10 | ||||||||||||||
| 2 | *Time Bomb | 4d8 force | 10 ft. aoe | Lv.5 | ||||||||||||
| action | dex save | Trap | ||||||||||||||
| touch | * can't be use with cannon. | |||||||||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check- | ||||||||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||||||||
| Can be stack up to five Time Bombs in one square of 10 ft. one stack use one action. | ||||||||||||||||
| 4d8 force damage | Stack | from +4d8 up to +16d8 | ||||||||||||||
| 3 | *Gun powder Keg | 8d6 force | 20ft. aoe | Lv.9 | ||||||||||||
| action | dex save | push 10 ft. | ||||||||||||||
| 60 ft. | throw | |||||||||||||||
| Fragmentation | ||||||||||||||||
| Shrapnel, Piercing damage | ||||||||||||||||
| 1 | *Granade | 2d10 Piercing | 5 ft. aoe | Lv.3 | ||||||||||||
| action | dex save | |||||||||||||||
| 60 ft. | throw | |||||||||||||||
| 2 | *Cluster | 3d12 Piercing | 10 ft. aoe | Lv.5 | ||||||||||||
| action | dex save | Trap | fail save | target got disadvantage on all saving throw. | ||||||||||||
| touch | * can't be use with cannon | |||||||||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check- | ||||||||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||||||||
| General purpose | ||||||||||||||||
| 1 | *Flash | Blind | 10 ft. aoe | Lv.3 | ||||||||||||
| bonus action | con save | fail save | blind until next turn. | |||||||||||||
| 60 ft. | Throw | |||||||||||||||
| 2 | *Smoke | Darkness | 30 ft. aoe | Lv.5 | ||||||||||||
| bonus action | 60 ft. | Throw | ||||||||||||||
| Create a non-magic darkness and difficult terrain of 30 ft. aoe for 5 turns on impact area. | ||||||||||||||||
| 2 | *Poison Gas | 2d8 poison | 20ft. aoe | Lv.5 | ||||||||||||
| bonus action | con save | fail save | 1d8 poison | |||||||||||||
| 50ft. | Throw | |||||||||||||||
| Create clound of poison flameable gas on impact area for 5 turns. | ||||||||||||||||
| 3 | *EMP | Dis-spell | 5 ft. aoe | Lv. 9 | ||||||||||||
| action* | 30 ft. | Throw | ||||||||||||||
| or reaction | Create 5 ft. aoe effect area on impact that cannot use any spell below 4th. Level spell | |||||||||||||||
| Can pay 2nd or higher spell slot to use as reaction to dispell any spell lower than a spell slot level that you were pay. | ||||||||||||||||
| If you use EMP this way, you also used an EMP bomb. | ||||||||||||||||
| AntiArmour | ||||||||||||||||
| Piercing damage | ||||||||||||||||
| 2 | * Thermite | Destroy non-magic item | Lv.5 | |||||||||||||
| action | dex save | Fail save | 2d6 fire damge every strat of the turn. | |||||||||||||
| 30 ft. | Throw | |||||||||||||||
| On impact Thermite do damage to non-magic item or creature of 5ft. Aoe. | ||||||||||||||||
| Incendiary | ||||||||||||||||
| Fire damage, elmental damage | ||||||||||||||||
| 1 | *Molotov | 2d8 fire | 10 Ft. aoe | Lv.3 | ||||||||||||
| action | dex save | |||||||||||||||
| 30 ft. | Throw | |||||||||||||||
| On impact lit the area on fire for 2 turns. | ||||||||||||||||
| 2 | *Napalm | 4d8 fire | 30ft. Wall | Lv.5 | ||||||||||||
| action | dex save | |||||||||||||||
| 60 ft. | Throw | |||||||||||||||
| On impact lit the area in straight line of 30ft. long on fire for 3 turns. | ||||||||||||||||
| Rocket | ||||||||||||||||
| 4 | Heatseeker | 6d8 force | target | Lv. 9 | ||||||||||||
| action | 60 ft. | Shoot | ||||||||||||||
| Always hit but go to the hottest first. | ||||||||||||||||
| Fail if target use shield and only do half damage. | ||||||||||||||||
| 5 | Homing | 8d8 force | target | Lv. 13 | ||||||||||||
| action | 60 ft. | Shoot | ||||||||||||||
| Always hit. | ||||||||||||||||
| Fail if target use shield and only do half damage. | ||||||||||||||||
| Atommic | ||||||||||||||||
| 10(5*2) | Atommic Bomb | 8d8 Force+8d8 necrotic | Lv.17 | |||||||||||||
| action | 120 ft. | Shoot | 60 ft. aoe | |||||||||||||
| Take 3 turns to land on target area. | ||||||||||||||||
| Take 9 days to make. | ||||||||||||||||
| No save just run. | ||||||||||||||||
| 5th-level Bomber feature | ||||||||||||||||
| Granade Launcher | ||||||||||||||||
| You've learned how to create a cannon. Using smith’s tools. | ||||||||||||||||
| A cannon is heavy and has to be held with two hands. Count as Firearms and Arcane Focus. | ||||||||||||||||
| You can have only one cannon at a time and can’t create one while your cannon is present. | ||||||||||||||||
| You can use your Cannon as a spellcasting focus for your artificer spells or use Bomber's Explosive. | ||||||||||||||||
| When you create the cannon, you determine its appearance. | ||||||||||||||||
| When you use your Cannon to use Bomber's Explosive it's has +15ft. Range of casting. | ||||||||||||||||
| 9th-level Bomber feature | ||||||||||||||||
| Rocket Launcher | ||||||||||||||||
| You've Learned how to upgrade your Cannon. | ||||||||||||||||
| Now you can use your Bomber's Explosive as a Bonus action. | ||||||||||||||||
| When you use your Cannon to use Bomber's Explosive it's has +30ft. Range of casting. | ||||||||||||||||
| 15th-level Bomber feature | ||||||||||||||||
| Nuclear Launcher | ||||||||||||||||
| You've Learned how to upgrade your Cannon once more. | ||||||||||||||||
| Now you can use your Bomber's Explosive as a Bonus action and Gain Extra attack that can only use for Bomber's Explosive. | ||||||||||||||||
| When you use your Cannon to use Bomber's Explosive it's has +60ft. Range of casting. | ||||||||||||||||
| Self-Detonation | ||||||||||||||||
| 9th level | ||||||||||||||||
| As an action, you can wrap yourself with all Bomber's Explosive you have to detonate your-self. | ||||||||||||||||
| Doing so destroys all Bomber's Explosive and you along with them each creature within 20 feet of you must make a Dexterity saving throw against your spell save DC, | ||||||||||||||||
| Making damage or effect from any Bomber's Explosive you choose and plus 1d10 Force damage per any Bomber's Explosive you have at the time every creature within 20 ft. | ||||||||||||||||
| On a failed save take all damage and effect of the bomber's explosive you choose or half as much damage and suffer no effect on a successful one. | ||||||||||||||||
| If The Bomber who use this skill take damage from Bomber's Explosive to 0 Hit points the Bomber, then have 1 Hit point and become Unconscious but stable. | ||||||||||||||||
|
After you use this skill, you gain 3 levels of exhaustion. |
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| You can use this skill only once per long rest. | ||||||||||||||||
Tool Proficiency
You gain proficiency with Smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Bomber's Spells
Bomber Spells Table
Artificer Level Spell
3rd Shield
5th Pyrotechnics
9th Tiny Servant
13th Summon Construct
17th Animate Objects
Bomb Expert
When you choose this archetype at 3rd level, you learn to make Explosive that you can make every short or long rest by 5 Bomb's components,
That can be used to make bombs from your bombs list to attack.
You gain more Two Maximum Bomb's Components per rest at 7th level ,15th and one more at 19th level.
You can spend a spell slot of level 1 or higher to make your bomb do more damage or increase the range of effects.
1st Spell Slot + 1d6 damage 2nd = 2d6 3rd=3d6 4th=4d6 5th=5d6
1st Spell Slot + 5 ft. radius 2nd =10ft. 3rd=15ft. 4th=20ft. 5th=25ft.
Or you can spend 1 of your spell slots at the level required to use Bomber's Explosive equal to bomb's components required for that type of bomb.
Bomber's Explosive
You learn how to make four Type of bombs of your choice, which are detailed under “Bombs List” below.
You learn two additional Bombs type of your choice at 7th, 10th, and 15th and 17th level.
You can also replace one Bombs types you know with a different one at the start of the day after full long rest by use 1 hour to prepare your bombs list.
Saving Throws. Some of your Bombs require your target to make a saving throw to resist the bomb’s effects. The saving throw DC is calculated as follows:
Bomb save DC = 8 + your proficiency bonus + your INTELLIGENCE modifier
on a successful save target in the area still take half the damage or effect unless they have ability to do otherwise.
Bombs list
| Bomb's Components | Bombs list | Bomber LV. Require | ||||||||
| require | Demolition | |||||||||
| Blast, Force damage | ||||||||||
| 1 | *Land mine | 2d8 force | 5ft.aoe | Lv.3 | ||||||
| action | wis/dex save | trap | ||||||||
| touch | * can't be use with cannon. | |||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check. | ||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||
| Triggered on step. | ||||||||||
| Can be stack up to five Land Mines in one square of 5 ft. one stack use one action. | ||||||||||
| 2d8 force damage | Stack | from +2d8 up to +8d8 | ||||||||
| 1 | *Dynamite | 2d10 force | 5ft. Aoe | Lv.3 | ||||||
| action | dex save | push 5 ft. | ||||||||
| 60 ft. | throw | |||||||||
| Can be stack up to five dynamite and use as one attack action. | ||||||||||
| 2 d10 force damage | Stack | from +1 d10 up to +4d10 | ||||||||
| 2 | *Time Bomb | 4d8 force | 10 ft. aoe | Lv.5 | ||||||
| action | dex save | Trap | ||||||||
| touch | * can't be use with cannon. | |||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check- | ||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||
| Can be stack up to five Time Bombs in one square of 10 ft. one stack use one action. | ||||||||||
| 4d8 force damage | Stack | from +4d8 up to +16d8 | ||||||||
| 3 | *Gun powder Keg | 8d6 force | 20ft. aoe | Lv.9 | ||||||
| action | dex save | push 10 ft. | ||||||||
| 60 ft. | throw | |||||||||
| Fragmentation | ||||||||||
| Sharpnel, Piercing damage | ||||||||||
| 1 | *Granade | 2d10 Piercing | 5 ft. aoe | Lv.3 | ||||||
| action | dex save | |||||||||
| 60 ft. | throw | |||||||||
| 2 | *Cluster | 3d12 Piercing | 10 ft. aoe | Lv.5 | ||||||
| action | dex save | Trap | fail save | target got disadvantage on all saving throws. | ||||||
| touch | * can't be use with cannon. | |||||||||
| Any creature that can't see the area at the time the bomb was hidden must make a Wisdom (Perception) check- | ||||||||||
| against your spell save DC to recognize the terrain as hazardous before entering it. | ||||||||||
| General purpose | ||||||||||
| 1 | *Flash | Blind | 10 ft. aoe | Lv.3 | ||||||
| bonus action | con save | fail save | blind until next turn. | |||||||
| 60 ft. | Throw | |||||||||
| 2 | *Smoke | Darkness | 30 ft. aoe | Lv.5 | ||||||
| bonus action | 60 ft. | Throw | ||||||||
| Create a non-magic darkness and difficult terrain of 30 ft. aoe for 5 turns on impact area. | ||||||||||
| 2 | *Poison Gas | 2d8 poison | 20ft. aoe | Lv.5 | ||||||
| bonus action | con save | fail save | 1d8 poison | |||||||
| 50ft. | Throw | |||||||||
| Create clound of poison flameable gas on impact area for 5 turns. | ||||||||||
| 3 | *EMP | Dis-spell | 5 ft. aoe | Lv. 9 | ||||||
| action* | 30 ft. | Throw | ||||||||
| or reaction | Create 5 ft. aoe effect area on impact that cannot use any spell below 4th. Level spell | |||||||||
| Can pay 2nd or higher spell slot to use as reaction to dispell any spell lower than a spell slot level that you were pay. | ||||||||||
| If you use EMP this way, you also used an EMP bomb. | ||||||||||
| AntiArmour | ||||||||||
| Piercing damage | ||||||||||
| 2 | * Thermite | Destroy non-magic item | Lv.5 | |||||||
| action | dex save | Fail save | 2d6 fire damge every strat of the turn. | |||||||
| 30 ft. | Throw | |||||||||
| On impact Thermite do damage to non-magic item or creature of 5ft. Aoe. | ||||||||||
| Incendiary | ||||||||||
| Fire damage, elmental damage | ||||||||||
| 1 | *Molotov | 2d8 fire | 10 Ft. aoe | Lv.3 | ||||||
| action | dex save | |||||||||
| 30 ft. | Throw | |||||||||
| On impact lit the area on fire for 2 turns. | ||||||||||
| 2 | *Napalm | 4d8 fire | 30ft. Wall | Lv.5 | ||||||
| action | dex save | |||||||||
| 60 ft. | Throw | |||||||||
| On impact lit the area in straight line of 30ft. long on fire for 3 turns. | ||||||||||
| Rocket | ||||||||||
| 4 | Heat seeker | 6d8 force | target | Lv. 9 | ||||||
| action | 60 ft. | Shoot | ||||||||
| Always hit but go to the hottest first. | ||||||||||
| Fail if target use shield and only do half damage. | ||||||||||
| 5 | Homing | 8d8 force | target | Lv. 13 | ||||||
| action | 60 ft. | Shoot | ||||||||
| Always hit. | ||||||||||
| Fail if target use shield and only do half damage. | ||||||||||
| Atomic | ||||||||||
| 10(5*2) | Atomic Bomb | 8d8 Force+8d8 necrotic | Lv.17 | |||||||
| action | 120 ft. | Shoot | 60 ft. aoe | |||||||
| Take 3 turns to land on target area. | ||||||||||
| Take 9 days to make. | ||||||||||
| No save just run. | ||||||||||
Granade Launcher
You've learned how to create a cannon. Using smith’s tools.
A cannon is heavy and has to be held with two hands. Count as Firearms and Arcane Focus.
You can have only one cannon at a time and can’t create one while your cannon is present.
You can use your Cannon as a spellcasting focus for your artificer spells or use Bomber's Explosive.
When you create the cannon, you determine its appearance.
When you use your Cannon to use Bomber's Explosive it's has +15ft. Range of casting.
Rocket Launcher
You've Learned how to upgrade your Cannon.
Now you can use your Bomber's Explosive as a Bonus action.
When you use your Cannon to use Bomber's Explosive it's has +30ft. Range of casting.
Self-Detonation
As an action, you can wrap your-self with all Bomber's Explosive you have to detonate your-self.
Doing so destroys all Bomber's Explosive and you along with them each creature within 20 feet of you have to make a Dexterity saving throw against your spell save DC,
Making damage or effect from any Bomber's Explosive you choose and plus 1d10 Force damage per any Bomber's Explosive you have at the time every creature within 20 ft.
On a failed save take all damage and effect of the bomber's explosive you choose or half as much damage and suffer no effect on a successful one.
If The Bomber who use this skill take damage from Bomber's Explosive to 0 Hit points the Bomber, then have 1 Hit point and become Unconscious but stable.
After you use this skill, you gain 3 level of exhaustion.
You can use this skill only once per long rest.
Nuclear Launcher
You've Learned how to upgrade your Cannon once more.
Now you can use your Bomber's Explosive as a Bonus action and Gain Extra attack that can only use for Bomber's Explosive.
When you use your Cannon to use Bomber's Explosive it's has +60ft. Range of casting.
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