Base Class: Artificer
Engineers are master craftsmen who wield a magical Plastcrete Launcher. With it, they can conjure versatile Plastcrete structures on the battlefield, including platforms for strategic advantage, barriers for impenetrable defense, and devastating Plastcrete balls for controlled chaos. As they advance in skill, their Plastcrete creations become more resilient and gain unique abilities, making them unparalleled architects of battlefield control.
Tool Proficiency
3rd-level Engineer feature
You gain proficiency with mason’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Engineer Spells
3rd-level Engineer feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Engineer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Engineer Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Plastcrete Launcher
3rd-level Engineer feature
You've learned how to create a magical plastcrete launcher. The plastcrete launcher is a machine that churns an alchemical and magical mixture of a foamy yellow substance that becomes hard as a rock when deployed and set. Using tinker’s tools or smith’s tools, you can take an action to magically create a Small or Tiny launcher in an unoccupied space on a horizontal surface within 5 feet of you. A Small launcher occupies its space, and a Tiny one can be held in one hand.
Once you create a plastcrete launcher, you can’t do so again until you finish a long rest or until you expend a spell slot to create one. You can have only one launcher at a time and can’t create one while one is already present.
The plastcrete launcher is a magical object. Regardless of size, it has an AC of 18 and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability scores as 10 (+0). If the mending spell is cast on it, it regains 2d6 hit points. It disappears if it is reduced to 0 hit points or after 1 hour. You can dismiss it early as an action.
When you create the plastcrete launcher, you determine its appearance and whether it has legs. On each of your turns, you can take a bonus action to cause the launcher to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the launcher to walk or climb up to 15 feet to an unoccupied space, provided it has legs. When activated, choose one of the following types of plastcrete from the options below for the type of plastcrete launched.
Plastcrete Platform. The plastcrete launcher fires a foamy yellow blob at a surface you designate within 120 feet of the launcher. When the foam makes contact it creates a 10 foot diameter circular yellow foam platform that is 1 foot thick. If the surface was horizontal, the platform sticks flat against it. If the surface is vertical, the platform sticks outward perpendicular from the surface creating a horizontal platform. If the surrounding space is not large enough to support the foam’s full size, then the foam fills what space is available to it. The platform can support up to 1,000 pounds of weight, and has an AC of 10 + your proficiency bonus, and hit points equal to 10 + your artificer level. The platform stays active for 1 minute, until dismissed, or until a new plastcrete platform is created. If unstuck from its surface, the platform is destroyed. The platform is quite springy, and any creatures that fall onto the platform take half of the normal fall damage. Additionally, your platforms have a gritty surface, allowing for excellent foot stability. Any creature that makes a weapon attack while standing on the platform has an extra +1 to the attack roll.
Plastcrete Barrier. The plastcrete launcher fires a foamy yellow blob at a surface you designate within 120 feet of the launcher. When the foam makes contact it creates a 10ft x 10ft square yellow foam barrier that is 1 foot thick. The barrier always sticks perpendicular from the surface it is attached to, and you may choose the orientation. If the surrounding space is not large enough to support the foam’s full size, then the foam fills what space is available to it. The platform cannot be unstuck from the surface by less than 1,000 pounds of force and has an AC of 10 + your proficiency bonus, and hit points equal to 10 + your artificer level. The barrier stays active for 1 minute, until dismissed, or until a new plastcrete barrier is created. If unstuck from its surface, the barrier is destroyed. Any creature of a large or smaller size has full cover behind this barrier. Additionally, any large or smaller creature standing within 5 feet of the barrier gains an extra +1 to their armor class.
Plastcrete Ball. The plastcrete launcher fires a foamy yellow blob that immediately takes the shape of a 3 foot diameter yellow foam ball as it exits the launcher. The ball weighs 300 pounds and when created launches at a point of your choice with enough force to travel 60 feet along the ground or 30 feet through the air. All creatures in the ball's path must make a dexterity saving throw against your spell save DC or take 2d8 bludgeoning damage and be knocked prone on a failure. On a success creatures take no damage and are not knocked prone. This ball has the siege property, dealing double damage to structures. The ball has an AC of 10 + your proficiency bonus, and hit points equal to 10 + your artificer level. The ball stays active for 1 minute, until dismissed, or until a new plastcrete ball is created.
Solid Mixture
5th-level Engineer feature
You have refined your plastcrete launcher’s mixing process to create a stronger foam structure. All of your plastcrete creations now have resistance to bludgeoning, piercing, and slashing damage.
Plastcrete MKII
9th-level Engineer feature
This new and improved plastcrete formula allows for more magical power in the mixing process. Your plastcrete creations each gain new unique benefits.
Improved Plastcrete Platform. Your plastcrete platforms have a number of improvements. The distance you can fire a platform has increased from 120 feet to now 300 feet. Your platforms are also extra springy, allowing any creature that jumps from the platform to triple their jump distance. Additionally the bonus to weapon attack rolls made from the platform increases to a +2.
Improved Plastcrete Barrier. Your plastcrete barriers have become extra protective against magical attacks, even capable of reflecting magic. If a ranged spell attack roll is made against a creature standing within 5 feet of the barrier and misses, the spell strikes the barrier and is ricocheted back at the caster. The caster must make a dexterity saving throw against your spell save DC, and on a failure, they are struck by their own spell for half of the damage normally dealt.
Improved Plastcrete Ball. The plastcrete ball has become heavier and faster. The ball now weighs 400 pounds and deals an extra 1d8 bludgeoning damage, and can now travel 120 feet along the ground and 60 feet through the air. Additionally you may now redirect the ball once during its initial travel distance, allowing it to change direction suddenly.
Foam Sweet Foam
15th-level Engineer feature
You have perfected the plastcrete formula, creating the ultimate magical mixture. Your plastcrete creations each gain new benefits.
Perfected Plastcrete Platform. The distance you can create a platform has now increased to 500 feet. The platform can now support up to 2,000 pounds. The diameter of the platform is now 15 feet. Additionally you may now have two platforms active at once. Creating a third will destroy the oldest platform.
Perfected Plastcrete Barrier. Plastcrete barriers are now 15ft x 15ft in size, and can grant all of its benefits to creatures huge or smaller. The armor class bonus from the barrier increases to a +2. Additionally you may now have two barriers active at once. Creating a third will destroy the oldest barrier.
Perfected Plastcrete Ball. The plastcrete ball now weighs 500 pounds and deals another 1d8 extra of bludgeoning damage. The ball can now travel 200 feet along the ground and 100 feet through the air. Additionally you may now redirect the ball twice during its initial travel distance, allowing it to change direction suddenly.
Comments