Base Class: Artificer
The Bowmaster Artisan is not always trained in the way of the bow, some have been training their whole lives, some just randomly selected it for a project. In any way they came across their connection to their bow they dedicated their life to the perfection and improvement of their own bow. Merging the precision of the Ranger's bowmanship with the Artificer's craftsmanship, they are unparalleled marksmen and ingenious artisans. Armed with their custom-crafted bows and the Bowmaster Artisan strikes fear into the hearts of their enemies from afar. They possess a deep understanding of the bow's mechanics, allowing them to create and enhance their weapon to exceptional levels.
Bowmaster Artisans are typically found in secluded workshops or hidden enclaves, where they devote themselves to the mastery of their craft. Many of them are loners or wanderers, finding solace and purpose in the art of archery. Some seek to protect the natural world from threats, while others may be driven by a thirst for perfection or a desire to uncover the secrets of ancient archery techniques. Regardless of their motivations, Bowmaster Artisans are known for their unwavering dedication and exceptional skill.
Perfected Archery
When you choose this archetype at 3rd level you gain proficiency in longbows, short bows, and crossbows allowing you to add your proficiency bonus to attacks with these weapons.
Bowsmith
Upon choosing this archetype at 3rd level you gain proficiency in tinker’s tools. You gain the ability to make, repair, and improve your bow. You start at 3rd level with the ability to make two modifications to the bow. You add one more modification at 5th, 9th, and 15th level. (Only one enchantment can be chosen for the Enchanted Limbs)
Amount of time required, and the difficulty for your character to improve your bow will be decided by the DM. Materials such as wood, glass, and metals will need to be available for working with or you will need to spend money equal to the cost of the item.
Barbed Arrows
The character has learned how to make their arrows more painful. They do this by adding a set of jagged barbs. Effect: Adds an extra d4 piercing damage.
Concussive Arrows
The character learns how to create non-lethal arrows. These arrows have a metal cap instead of a tip. They can be used to attempt to knock someone out from a distance, damage but not kill someone, or just make noise.
Crossbow Attachment
The character learns how to create an attachment that will turn their bow into a crossbow at will. The attachment allows the arrow to pierce through a target and hit another. Effect: You can hit two targets in a straight line, the second target takes half damage.
Enchanted Limbs (Cold)
The character further reinforces their bow with enchanted wood allowing them to add a slight enchantment to it. Characters can choose from fire, cold, lightning, or necrotic damage. Effect: Adds one d6 elemental damage to your bow. You can do this an amount of 1+Wisdom modifier per long rest.
Enchanted Limbs (Fire)
The character further reinforces their bow with enchanted wood allowing them to add a slight enchantment to it. Characters can choose from fire, cold, lightning, or necrotic damage. Effect: Adds one d6 elemental damage to your bow. You can do this an amount of 1+Wisdom modifier per long rest
Enchanted Limbs (Lightning)
The character further reinforces their bow with enchanted wood allowing them to add a slight enchantment to it. Characters can choose from fire, cold, lightning, or necrotic damage. Effect: Adds one d6 elemental damage to your bow. You can do this an amount of 1+Wisdom modifier per long rest.
Enchanted Limbs (Necrotic)
The character further reinforces their bow with enchanted wood allowing them to add a slight enchantment to it. Characters can choose from fire, cold, lightning, or necrotic damage. Effect: Adds one d6 elemental damage to your bow. You can do this an amount of 1+Wisdom modifier per long rest.
High-tensile String
The character learns how to increase the amount of power given by the string. They can do this in multiple ways, e.g. Whisker biscuits, compound cams. This enhances the bow's power and energy, increasing its force upon release. Effect: The bow's damage dice are increased by one step (e.g., from 1d8 to 1d10).
Reinforced Limbs
You reinforce the limbs of their bow with sturdy materials, such as metal. This increases the bow's durability, allowing it to withstand more wear and tear. Effect: The bow gains a -1 bonus to its Misfire rolls.
Scope of Eagle's Vision
The character attaches a specialized scope or sighting mechanism to the bow, enabling them to see distant targets with remarkable clarity. This enhances their perception and accuracy over long distances. Effect: The character ignores disadvantage on attack rolls made with the bow against targets beyond normal range.
Silencer
The character adds a device to make the general use of the bow more silent, including the pull of the string. Effect: The character gains a +1 bonus to stealth rolls made with the bow and gains advantage on stealth rolls made to stay hidden after firing at a target.
Hunter's Focus
You have learned how to calm and steady your body to better your aim. At 5th level you can select one target to focus on 1 + Wisdom modifier times per long rest. This adds 1d6 damage to your attacks against them and you have advantage on any Perception or Survival checks made to find them.
Evasive Footwork
You gain a fleetness of foot with your training almost matching the nimbleness of the ranger. At 9th level you learn to evade incoming attacks. You add a d4 to your AC to dodge attacks against you. You can do this up to three times per long rest.
Quickdraw
You have learned how to use your bow with unmatched speed. When you reach 15th level, you add your proficiency bonus to your initiative, and can use your bonus action to take a second ranged attack. You can also stow a bow, then draw another bow as a single object interaction.
Comments