Sorcerer
Base Class: Sorcerer

Those whose souls have been altered by the weave have a far deeper connection to magic than any other. Some have had their essence tampered with by some mad wizard. Others have been in magic accidents they shouldn't have survived. Perhaps Mystra, or a god of magic from some other realm, has taken an interest in you, bestowing you with enhanced capabilities. Whatever the case, both you and your magics are now inseparable. Your connection allows you to sense and manipulate magical energies around you to a degree few others could manage. You are magic. Magic is you. How will you use it?

One With the Weave

1st-level Woven feature 

Starting at 1st level, your connection to the weave grants you access to spells normally available only to those who dedicate their lives to the study of magic.

You may choose a cantrip and a 1-st level spell from the wizard spell list. These spells count as sorcerer spells for you and do not count against the number of spells you know. You may also choose a new spell each time you gain a spell level (every odd-numbered class level).

The level of the spell you can choose must be of the highest spell level you can use at the time the choice becomes available. For example, at 5th and 6th level you can only select level 3 spells, and at 7th and 8th levels you can only choose level 4 spells. Any time you gain a level in this class you may switch out one of these spells for another one of the same level.

Awakened Mind

1st-Level Woven feature

Your mind has been inundated with knowledge of the arcane. You are proficient with Intelligence (Arcana) ability checks, and may add your Charisma modifier to the total.

Also, you gain additional sorcery points equal to your Proficiency Bonus which may only be used for your Metamagic feature.

Arcane Battery

6th-level Woven feature

Thanks to your innate magical gifts, you are able to draw upon residual energies from the Weave to fuel your magic. Any time you cast a spell of first level or higher, you may regain 1 sorcery point. If you make a successful saving throw against a spell or magical effect, or if you successfully cast Counterspell or Dispel Magic, you gain 2 sorcery point. 

Along with this, both Counterspell and Dispel Magic are added to the list of spells you know.

Overcharged Spells

6th-level Woven feature

You deal additional damage with spells you alter with your metamagic ability. If an altered spell would deal damage, you may expend an additional number of sorcery points up to your Charisma modifier, and roll that many more damage die. Once you do so, you may not use this ability again until after taking a short or long rest.

Dodge and Weave

14th-level Woven feature

Your raw, magical prowess directs you on how best to resist and avoid the harmful effects of spells.  You have advantage on saving throws against spells and magical effects. If a spell or magical effect would cause you to take half damage on a successful save then you take no damage instead.

Multicaster Multitasker

18th-level Woven feature

Your connection to the Weave has reached it's zenith, and focusing on the magical forces you control taxes your mind far less than most. You can now concentrate on two spells at a time, but have disadvantage on your concentration saving throws, and if you fail one then you lose concentration on both.

Previous Versions

Name Date Modified Views Adds Version Actions
1/6/2024 11:10:20 AM
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