Base Class: Artificer
A Dynamist is a master of both thunder and lightning who has poured their all into perfecting their magnum opus, their dynamo and the bolt summoned from it. With these in hand, the Dynamist wreaths the battlefield in the boom of thunder and the fury of lightning.
Manifest Dual Magnum Opus
Over the course of an hour, which can take place during a rest, you work on manifesting your dynamo and bolt, a floating and glowing orb and bolt of blue and purple magic. Once complete, they exist until you dismiss them. They both weigh nothing, can be used as spellcasting focus, and cannot be disarmed from you. They may both be infused as normal weapons.
The bolt is wielded as a weapon in the main hand may take the general shape of any one handed weapon for appearance. It deals 1d4 + your intelligence modifier as lightning and 1d4 additional damage as thunder. attacks made with the bolt use your intelligence modifier for both attack and damage rolls. It has both the light and thrown properties and returns to you when thrown.
The Dynamo is wielded in the off-hand and sheds bright light in a 15 foot diameter and dim light another 15 feet beyond that. It is not a weapon and may not make melee attacks.
Charge and Release
As an action, you can charge your Dynamo with the damage and effects of a cantrip or spell so long as the damage is either lightning or thunder or the effect does either damage type. Damage choice spells may only be used with the appropriate elemental variants. If a spell does an appropriate element and another type is added, it can still be used with full effect. Once the Dynamo is spell-charged, two options open up
Radial Release- As a bonus action, you may send the orb out to any location you can see within 30 feet to deliver the stored spell in a 30 foot diameter to a number of targets equal to your intelligence modifier + half the spell's level (minimum of +1). You may use this version without charging, sending your orb as normal. When your orb is hit by an appropriate element, that damage is projected into the 30 foot diameter area.
Point Release- As a bonus action, you may send the orb to any location you can see within 30 feet where the cantrip or spell fires from the orb at a target you can see or a simple direction, firing as if you would have used it yourself.
Dynamist Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the table below. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
You also gain the lightning lure and booming blade cantrips.
| Artificer Level | Spells |
|---|---|
|
3rd |
thunder wave, chromatic orb |
|
5th |
shatter, blur |
|
9th |
lightning bolt, haste |
|
13th |
elemental bane, otiluke's resilient sphere |
|
17th |
destructive wave, freedom of the wind |
Adaptive Opus
You have the utmost confidence that your Magnum Opus can match any other creation from another craftsman! At 5th level, During a long rest, you can spend time understanding the enchantments applied to a magic weapon you carry. So long as the weapon isn't legendary rarity, you can copy the following attributes to your Dynamo and Bolt.
- + to attack rolls (+1/+2/etc)= These are applied normally to the Bolt and as equal increase to spell save dc on the Dynamo simultaneously.
- Melee specific traits and given abilities are applied to the Bolt
- Passive effects are given to the Dynamo
Upgraded Opus
Your own growth and experience is reflected in your masterpiece. At 9th level your Bolt and Dynamo are upgraded.
- The Bolt's new damage equation is: 2d6 + int modifier as lightning and 2d6 + int modifier as thunder.
- The dynamo can be sent out to a maximum of 60 feet and Radial Release's target number is now int modifier + spell level
Ultimate Opus
Your faith in the capabilities of your Magnum opus unshakeable. At 15th level, Your Bolt and Dynamo are further evolved.
- Your Adaptive Opus feature can now copy enhancements from legendary weapons.
- The Bolt's new damage equation is: 3d6 + int modifier as lightning and 3d6 + int modifier as thunder. The flash of lightning and boom of thunder are devastating. When you make a successful throwing attack with the Bolt, your target must make a con save against your spell save dc or be blinded and deafened for 4 turns.
- The dynamo can be sent out to a maximum of 90 feet and Radial Release's target number is now int modifier + spell level + 3.
Ultimate Artistic Expression
Like anyone who values their craft, you hope all shall know the name of your greatest work. This is best done with a flame that burns brightly for but a moment, leaving everyone stunned and ultimately wanting more once its gone. At 15th level, on a successful throwing attack with the Bolt, you can choose to dispel it in a violent explosion. Everyone in a 30 foot diameter of the primary target must make a dex save against your spell save dc. On a failed save, the primary target takes 6d10, all others take half of that, and they are stunned. On a successful save, the primary target takes half damage, all others take a quarter of the damage, and no stun.
Once your Bolt is gone, you are left wielding the weapon you were using with the Adaptive Opus feature if you were using one and only if its a one handed weapon. Otherwise, your main hand is empty. The residual greatness of the display allows you to be proficient with the weapon while you wield it and use your int modifier for attack and damage rolls. These secondary effects last until long rest.
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