Artificer
Base Class: Artificer

Big mech boy

Tools of the Trade

You gain proficiency with heavy armour and smith's tools, or another artisan tool if you already know Smith's tools

Colossus

Big mech

Armour Modifications

Each piece of armour now counts as separate items for infusions.

You can infuse your armour twice for free

Perfected colossus

When you create your armour, you may have it be huge instead of large. 

While wearing:
You have advantage on strength checks
attacks with your integrated weapons have an addition 5 feet of range.
When you hit a creature equal size or larger you may reduce its speed by 10 until the end of its next turn. If the creature is smaller, you may push it 10 feet.
When your armour's plating is reduced to 0 hit points you may use a reaction to evacuate the armour. When doing so you are ejected from the armour landing in a space of your choice within 60 feet.  Each creature within 30 feet must make a Dexterity save taking 3d12 fire damage and 3d12 force damage, or half as much on a success save. You need to remake the armour during a long rest.

Extra Attack

Extra Attack

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