Base Class: Ranger
Much like mercenaries, Bounty Hunters are driven by coin. They operate with authority figures to capture or kill wanted criminals in exchange for a monetary reward. They often work in groups or as part of a larger organization to collect reliable intelligence on targets before engaging. While they may operate as a group or part of a larger organization, they are likely to engage in competition with their fellow bounty hunters and may mislead them to prevent their quarry from being taken. They can excel at ranged or melee combat and focus on techniques to restrain or disable their targets to allow for successful capture.
While Bounty Hunters tend to work within boundaries of the law, they sometimes skirt rules and regulations to ensure a successful capture. As expert urban trackers, they are patient and observant. With dangerous targets as their prey, they often wait for the opportune time and place to strike. When they engage the enemy, they tend to achieve their goals by any means necessary, discarding honor in favor of efficiency.
Criminal Database
3rd-level Bounty Hunter feature
You have access to details about the life and capabilities of known criminals, which is updated upon arrest or when a bounty is placed on a creature. As a bonus action, you can consult the database to gain three pieces of information about a creature in it. This information can be armor class (AC), maximum hit points, resistances and immunities, saving throw proficiencies, skill proficiencies, weapons of choice, special abilities, available spells, speed, job history, last known location, locations frequently visited, known associates, and offenses. The DM determines whether or not a target is in the database. You may choose which three pieces of information or request other relevant information (at DM discretion), but some information in the database may be missing or inaccurate.
Urban Tracker
3rd-level Bounty Hunter feature
You never let a quarry escape. When you cast the Hunter's Mark spell, the duration is increased to 8 hours. If you cast the spell at level 3 or higher, the duration increases to 24 hours. If you cast the spell at level 5 or higher, it does not require concentration. Finally, you have advantage on Constitution saves made to maintain concentration on Hunter's Mark. Finally, your Favored Foe ability does not require concentration.
Gunner
3rd-level Bounty Hunter feature
You are skilled with all forms of weapons, including guns. You gain proficiency in firearms.
Expanded Spell List
3rd-level Bounty Hunter feature
Your spell list is expanded to include the spells in Bounty Hunter Spells table. These spells count as ranger spells for you.
Bounty Hunter Spells
| Ranger LEVEL | SPELL |
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3rd |
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5th |
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9th |
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13th |
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17th |
Under Arrest
7th-level Bounty Hunter feature
You are able to quickly subdue foes that you catch off-guard. When you hit a creature with an attack that you had advantage on, the target must make a Constitution save against your spell save DC or take an additional 2d6 damage and be restrained until the start of your next turn. A surprised creature automatically fails this save.
Disabling Strike
11th-level Bounty Hunter feature
You have extensively studied martial arts techniques to disable and restrain enemies. As a bonus action, you may attempt to grapple a Large or smaller creature that you have hit with a melee attack this turn with a Strength (Athletics) contested against the target's Strength (Athletics) or Dexterity (Acrobatics).
Urban Travel
11th-level Bounty Hunter feature
Urban environments are full of obstacles and changes in elevation. At the start of your turn, you can give yourself a flying speed equal to your walking speed that lasts until the end of your next turn. You may use this ability a number of times equal to your proficiency bonus and regain all expended uses on a long rest.
Bound and Gagged
15th-level Bounty Hunter feature
Your magic allows you to effectively bind your targets and inhibit their magical abilities. When you hit a creature with a weapon attack, you can force them to make a Dexterity save against your spell save DC or become restrained and muted (as if under the effects of the Silence spell) for 1 minute. A creature can make a Wisdom save against your spell save DC at the end of each of the turns, ending the effects on a success. You can use this ability a number of times equal to your proficiency bonus and regain all expended uses on a long rest.
Hair Trigger
15th-level Bounty Hunter feature
You are ready to do battle at a moments notice. You have advantage on initiative rolls and your walking speed is increased by 10 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/16/2024 7:57:02 PM
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31
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0
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Alpha
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Coming Soon
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