Artificer
Base Class: Artificer

In the dim light of his workshop, you behold an artificer unlike any other. Amidst shelves laden with arcane trinkets and alchemical vials, stands a figure surrounded by life-sized wooden dolls. Each one meticulously crafted, possesses an uncanny resemblance to living beings. But these are no mere toys; they are conduits of magic, wielded by the artificer with skill and precision. As he moves among them, weaving intricate gestures and whispering ancient incantations, the dolls spring to life, imbued with arcane energy. With a flick of his wrist, they become guardians, messengers, or instruments of destruction, a testament to the artificer's mastery over both craft and magic.

Master of Puppets

You gain proficiency with Sleight Of Hand checks. you also have an advantage on any sleight of hand check that requires you to move a toy puppet with strings, shuffle cards, or anything board game-related.

Puppeteer Spells

3rd-level  Puppeteer feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the  Puppeteer Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

 Puppeteer Spells

Artificer Level Spell

3rd

Unseen Servant, Floating Disk

5th

Dust Devil (looks like a wooden puppet), Find Steed (looks like a wooden puppet)

9th

Conjure Animals (looks like a wooden puppet), Tiny Hut

13th

Conjure Minor Elementals(looks like a wooden puppet), Conjure Woodland Beings (looks like a wooden puppet)

17th

Antilife Shell, Teleportation Circle

Puppet

3rd-level Puppeteer feature

I carefully select a piece of aged wood, feeling its weight and texture in my hands. With each precise stroke of my carving tools, the puppet begins to take shape, its features emerging from the raw material. As I infuse it with arcane energy, a spark of life ignites within, and my creation becomes more than just wood and magic—it becomes a trusted companion.

The puppet is a humanoid, you choose how it looks, as an action you summon, in a space directly in front of you, 10 away. this feature can used equal times to your proficiency bonus.

The Puppets initiative is same as yours, it acts right after you, as a bonus action you can give it a command to do it on its turn.  the puppet lasts for 1 minute

Wooden Puppet

Armor Class 15 (natural armor)

Hit Points  your Intelligence modifier + 5 times your artificer level 

Speed 40 ft.

STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (−2)

Saving Throws Dex +3 plus PB, Con +2 plus PB

Skills Athletics +2 plus PB, Perception +0 plus PB × 2

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10 + (PB × 2)

Languages understand the languages you speak

ChallengeProficiency Bonus (PB) equals your bonus

 

Actions


Sword Option.
Melee Weapon Attack: as an action your Multiple blades protrude from Puppet's forearm, along with his nails extending. +6 to hit 1d12 slashing damage.

Ultra Spin(2/Day). As an action the blades start spinning, the puppet will dash toward its enemy and pierce it. +8 to hit it deal 2d8 piercing damage. this ability has 2 charges per long rest

 Boost On. As a bonus action, rockets protrude from your elbows, and the puppet gains flying speed equal to your walking speed for the next 2 rounds. 

Ultra Canon is a light beam that deals damage equal to the amount of hp the puppet has left, its +7 to hit. even if the puppet hits, it still disappears. if the puppet has more than 20 hp,
then it simply deals 20 hp. the range is 120 ft line

 

Bug Puppet

Starting at the 5th level, once per 5 long rests. you can create a wooden bug puppet. this puppet has 5 hit points and is a small creature. it has a climbing, walking,and flying speed of 30. all of its ability scores are 10(+0), this puppet can travel up to 20km away from you and independently exist for 10 days. as an action you can choose to see and hear from your puppet's eyes. while in this state you can command your puppet.

Magical Puppet

9th-level Puppeteer feature


At 9th level your puppet now can cast cantrips from your artificer cantrip list.

Puppet Master

You can now summon 2 Puppets at the same time.

You can now also summon 5 weaker puppets, their looks slightly differ from the regular puppet, a weak puppet and a regular puppet cannot exist on the same battlefield. you use your
action to command the weak puppets, they all share the same initiative. they use the homunculus servant stat block but instead of being small, it's a regular-sized creature. more then 2 weak puppets cannot exist on the battlefield. 2 weak and 2 strong puppets can coexist

Puppeteer Image

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