Base Class: Monk
In a forgotten corner of a dark and wicked city, there stands a rundown repair shop, ignored by most. On most days, a blind old man wearing simple garments and a belt of tools, waits in the shop for customers and tinkers with his projects, items seemingly broken beyond repair. Despite his calm demeanor and soft-spoken voice, many who encounter the old man can sense that, despite his age and blindness, there is more to him than meets the eye. Some even think the old man is dangerous; they are right.
In truth, the old man, who responds only to "Slim", was a martial arts master of unparalleled ability. He dedicated his life and skill to the protection of his city, which is plagued by criminals and corrupt lords. His repair shop was once a great school, and he trained a number of capable, powerful warriors. Sadly, his greatest pupil betrayed him, putting out his eyes and joining the ranks of his foes. His spirit broken, the old man shuttered his school for decades, and vowed never to take another student.
Yet, as the old man began to approach his final years, he found himself ill-content to take his knowledge with him to the grave. He began training new students, hoping that one may surpass his former pupil, and exact the justice upon her that she deserves.
Fighting Stances
- Grease Monkey Stance. Damage dealt by your monk weapons or unarmed strikes ignores damage resistance.
- Evasive Mantis Stance. When you are hit by an attack, you can use your reaction to add your proficiency bonus to your AC, potentially causing the attack to miss.
- Alternating Tiger Stance. When you take this stance, select a damage type: your unarmed strikes and monk weapons deal that type of damage instead of their normal type. When you make an unarmed strike or an attack with a monk weapon, you can spend a ki point to change the damage type.
- Riveting Crane Stance. When you hit a creature with a monk weapon or an unarmed strike, you can spend a point of ki to throw that creature off balance. The next creature other than you who makes an attack against that creature gains advantage on the attack roll.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency with the spiked chain and improvised weapons, and can treat them as monk weapons. Additionally, you gain proficiency with tinker's tools and smith's tools.
Weapon Fighting Style
- Wolf Fang Style. While using this fighting style, you can draw or stow two one-handed weapons when you would normally be able to draw or stow only one. When you engage in two-weapon fighting with monk weapons, you gain a +1 bonus to AC. Additionally, you can use Flurry of Blows using a monk weapon you are holding.
- Shifting Shrew Style. When you hit a creature with a spiked chain, it has disadvantage on the next attack roll it makes.
- Sweeping Bear Style. While wielding a versatile monk weapon, you can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
- Lion Strike Style. You gain a +2 bonus to damage while you are wielding a monk weapon in one hand and nothing in the other.
- Raven Wing Style. Whenever you throw a monk weapon, it immediately returns to your hand, and you can use Flurry of Blows with a throwing monk weapon.
Advanced Stance Techniques
Beginning at 11th level, when you enter one of your fighting stances and styles, you also gain these additional benefits to them.
Stances
- Roaring Tiger. You can spend a keypoint to roll an additional damage dice for your monk weapon or unarmed strikes. You now score a critical on a 19 or 20.
- Crazed Mantis. If the attack made against you does miss, you gain the disengage ability. On your next turn you gain advantage on the same target you ran from.
- Double Monkey. You can choose up,to two damage types. You also gain resistance to the damages you've selected.
- Soaring Crane. The creature loses all of its resistances until your next turn. All hostile creatures get advange on the target.
Styles
- Wolf Pact. While you are within 5 ft of a companion, you gain advantage on your attack rolls. Aditionally if the creature you are fighting scores an attack one of your allies, you can switch places with them, taking the damage yourself.
- Stunning Shrew. This time, the creature becomes stunned until your next turn, or if it makes a DC 15 wisdom saving throw on its turn.
- Sleeping Bear. Each attack scored against the creatures you hit will become prone.
- Lion's Pride. When you start a new combat, you have advantage on the initative roll. You gaina +2 bonus to attack and can use the versitle damage die with one hand.
Overdrive
At 17th level, you learn to push yourself beyond what is normally possible. When you use the attack action on your turn, you can spend 7 ki points to take an additional action. When you start a new combat with no keypoints, you can spend your turn to gain half of them back. you can use this ability only once per long rest.







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